Limit frame rate to display refresh #4056
Merged
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We cannot perform mode switches in non-Windows environments, but we still report display modes with lower refresh rates to the application. In some cases, this leads to bugs since games that have a built-in FPS limiter can reasonably assume that a 60 Hz display mode with Vsync enabled will also cap the frame rate at 60.
This implements a heuristic that measures the current frame rate, and if significantly higher than the target refresh rate, engages the FPS limiter after a few frames.
Existing configuration options as well as
DXVK_FRAME_RATE
will always take precedence, and setting the config to -1 unconditionally disables the limiter.Might need some testing since some specific games might be a bit on the dumb side and default to something like 24 Hz for no reason at all with no way to change it in game (Crysis 1?).