Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[d3d9] Adjust matrix inversion boundary #4356

Merged
merged 1 commit into from
Oct 13, 2024

Conversation

WinterSnowfall
Copy link
Contributor

@WinterSnowfall WinterSnowfall commented Oct 13, 2024

Let's be as precise as possible without breaking float boundaries.

Fixes #4340 and most likely the flickering problems in #4222. Also, what I thought was some shadow flickering on buildings in Act of War is also gone now.

I've also checked that the affected Wine test still passes.

@misyltoad misyltoad merged commit b99012d into doitsujin:master Oct 13, 2024
4 checks passed
@WinterSnowfall WinterSnowfall deleted the d3d9-dot1min branch October 13, 2024 11:11
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

[d3d8] Still Life light flickering (regression)
2 participants