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Stored the initial capacity of the ConcurrentDictionary for correctly sizing the backing array after clearing the collection. #108065

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Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,11 @@ public class ConcurrentDictionary<TKey, TValue> : IDictionary<TKey, TValue>, IDi
/// extra branch when using a custom comparer with a reference type key.
/// </remarks>
private readonly bool _comparerIsDefaultForClasses;
/// <summary>The initial size of the _buckets array.</summary>
/// <remarks>
/// We store this to retain the initially specified growing behavior of the _buckets array even after clearing the collection.
/// </remarks>
private readonly int _initialCapacity;

/// <summary>The default capacity, i.e. the initial # of buckets.</summary>
/// <remarks>
Expand Down Expand Up @@ -220,6 +225,7 @@ internal ConcurrentDictionary(int concurrencyLevel, int capacity, bool growLockA

_tables = new Tables(buckets, locks, countPerLock, comparer);
_growLockArray = growLockArray;
_initialCapacity = capacity;
_budget = buckets.Length / locks.Length;
}

Expand Down Expand Up @@ -716,7 +722,7 @@ public void Clear()
}

Tables tables = _tables;
var newTables = new Tables(new VolatileNode[HashHelpers.GetPrime(DefaultCapacity)], tables._locks, new int[tables._countPerLock.Length], tables._comparer);
var newTables = new Tables(new VolatileNode[HashHelpers.GetPrime(_initialCapacity)], tables._locks, new int[tables._countPerLock.Length], tables._comparer);
_tables = newTables;
_budget = Math.Max(1, newTables._buckets.Length / newTables._locks.Length);
}
Expand Down
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