-
-
Notifications
You must be signed in to change notification settings - Fork 60
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Provide Badge and Progress support for an Application (#288)
- Loading branch information
1 parent
88d9fa5
commit bebf1ed
Showing
6 changed files
with
220 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,91 @@ | ||
/* | ||
* Copyright 2019 elementary, Inc. (https://elementary.io) | ||
* | ||
* This program or library is free software; you can redistribute it | ||
* and/or modify it under the terms of the GNU Lesser General Public | ||
* License as published by the Free Software Foundation; either | ||
* version 3 of the License, or (at your option) any later version. | ||
* | ||
* This library is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General | ||
* Public License along with this library; if not, write to the | ||
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | ||
* Boston, MA 02110-1301 USA. | ||
*/ | ||
|
||
public class ApplicationView : Gtk.Grid { | ||
construct { | ||
var progress_visible_label = new Gtk.Label ("Show Progress:"); | ||
|
||
var progress_visible_switch = new Gtk.Switch (); | ||
progress_visible_switch.valign = Gtk.Align.CENTER; | ||
|
||
var progress_scale = new Gtk.Scale.with_range (Gtk.Orientation.HORIZONTAL, 0, 1, 0.05); | ||
|
||
var badge_visible_label = new Gtk.Label ("Show Badge:"); | ||
|
||
var badge_visible_switch = new Gtk.Switch (); | ||
badge_visible_switch.valign = Gtk.Align.CENTER; | ||
|
||
var badge_spin = new Gtk.SpinButton.with_range (0, int64.MAX, 1); | ||
|
||
column_spacing = 12; | ||
row_spacing = 6; | ||
orientation = Gtk.Orientation.VERTICAL; | ||
halign = Gtk.Align.CENTER; | ||
valign = Gtk.Align.CENTER; | ||
attach (progress_visible_label, 0, 0); | ||
attach (progress_visible_switch, 1, 0); | ||
attach (progress_scale, 2, 0); | ||
attach (badge_visible_label, 0, 1); | ||
attach (badge_visible_switch, 1, 1); | ||
attach (badge_spin, 2, 1); | ||
|
||
progress_visible_switch.bind_property ("active", progress_scale, "sensitive", GLib.BindingFlags.SYNC_CREATE); | ||
badge_visible_switch.bind_property ("active", badge_spin, "sensitive", GLib.BindingFlags.SYNC_CREATE); | ||
|
||
progress_scale.value_changed.connect (() => { | ||
Granite.Services.Application.set_progress.begin (progress_scale.get_value (), (obj, res) => { | ||
try { | ||
Granite.Services.Application.set_progress.end (res); | ||
} catch (GLib.Error e) { | ||
critical (e.message); | ||
} | ||
}); | ||
}); | ||
|
||
progress_visible_switch.notify["active"].connect (() => { | ||
Granite.Services.Application.set_progress_visible.begin (progress_visible_switch.active, (obj, res) => { | ||
try { | ||
Granite.Services.Application.set_progress_visible.end (res); | ||
} catch (GLib.Error e) { | ||
critical (e.message); | ||
} | ||
}); | ||
}); | ||
|
||
badge_spin.value_changed.connect (() => { | ||
Granite.Services.Application.set_badge.begin ((int64)badge_spin.value, (obj, res) => { | ||
try { | ||
Granite.Services.Application.set_badge.end (res); | ||
} catch (GLib.Error e) { | ||
critical (e.message); | ||
} | ||
}); | ||
}); | ||
|
||
badge_visible_switch.notify["active"].connect (() => { | ||
Granite.Services.Application.set_badge_visible.begin (badge_visible_switch.active, (obj, res) => { | ||
try { | ||
Granite.Services.Application.set_badge_visible.end (res); | ||
} catch (GLib.Error e) { | ||
critical (e.message); | ||
} | ||
}); | ||
}); | ||
} | ||
} |
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,124 @@ | ||
/* | ||
* Copyright 2019 elementary, Inc. (https://elementary.io) | ||
* | ||
* This program or library is free software; you can redistribute it | ||
* and/or modify it under the terms of the GNU Lesser General Public | ||
* License as published by the Free Software Foundation; either | ||
* version 3 of the License, or (at your option) any later version. | ||
* | ||
* This library is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General | ||
* Public License along with this library; if not, write to the | ||
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | ||
* Boston, MA 02110-1301 USA. | ||
*/ | ||
|
||
[CCode (gir_namespace = "GraniteServices", gir_version = "1.0")] | ||
namespace Granite.Services { | ||
/** | ||
* Utilities for Applications | ||
*/ | ||
namespace Application { | ||
[DBus (name = "com.canonical.Unity.LauncherEntry")] | ||
private class UnityLauncherEntry : GLib.Object { | ||
private static UnityLauncherEntry instance; | ||
internal static async unowned UnityLauncherEntry get_instance () throws GLib.Error { | ||
lock (instance) { | ||
if (instance != null) | ||
return instance; | ||
|
||
weak GLib.Application app = GLib.Application.get_default (); | ||
if (app == null) { | ||
throw new GLib.IOError.FAILED ("No GApplication has been defined"); | ||
} | ||
|
||
if (app.application_id == null) { | ||
throw new GLib.IOError.FAILED ("The GApplication has no application-id defined"); | ||
} | ||
|
||
var local_instance = new UnityLauncherEntry (); | ||
local_instance.app_uri = "application://%s.desktop".printf (app.application_id); | ||
var object_path = new GLib.ObjectPath ("/com/canonical/unity/launcherentry/%u".printf (local_instance.app_uri.hash ())); | ||
try { | ||
var session_connection = yield GLib.Bus.@get (GLib.BusType.SESSION, null); | ||
session_connection.register_object (object_path, local_instance); | ||
instance = local_instance; | ||
} catch (GLib.Error e) { | ||
throw e; | ||
} | ||
} | ||
|
||
return instance; | ||
} | ||
|
||
construct { | ||
properties = new GLib.HashTable<string,GLib.Variant> (str_hash, str_equal); | ||
properties["urgent"] = new GLib.Variant.boolean (false); | ||
properties["count"] = new GLib.Variant.int64 (0); | ||
properties["count-visible"] = new GLib.Variant.boolean (false); | ||
properties["progress"] = new GLib.Variant.double (0.0); | ||
properties["progress-visible"] = new GLib.Variant.boolean (false); | ||
} | ||
|
||
private string app_uri; | ||
private GLib.HashTable<string,GLib.Variant> properties; | ||
|
||
internal void set_app_property (string property, GLib.Variant var) { | ||
var updated_properties = new GLib.HashTable<string,GLib.Variant> (str_hash, str_equal); | ||
updated_properties[property] = var; | ||
properties[property] = var; | ||
update (app_uri, updated_properties); | ||
} | ||
|
||
public signal void update (string app_uri, GLib.HashTable<string,GLib.Variant> properties); | ||
|
||
public GLib.HashTable<string,Variant> query () throws GLib.Error { | ||
return properties; | ||
} | ||
} | ||
|
||
/** | ||
* Set the badge count, usually visible with the dock in the desktop. There is no guarantee | ||
* that the target environment supports it in any way. | ||
* For it to be visible, one has to make sure to call set_badge_visible(). | ||
*/ | ||
public static async bool set_badge (int64 count) throws GLib.Error { | ||
unowned UnityLauncherEntry instance = yield UnityLauncherEntry.get_instance (); | ||
instance.set_app_property ("count", new GLib.Variant.int64 (count)); | ||
return true; | ||
} | ||
|
||
/** | ||
* Set the badge visibility. | ||
*/ | ||
public static async bool set_badge_visible (bool visible) throws GLib.Error { | ||
unowned UnityLauncherEntry instance = yield UnityLauncherEntry.get_instance (); | ||
instance.set_app_property ("count-visible", new GLib.Variant.boolean (visible)); | ||
return true; | ||
} | ||
|
||
/** | ||
* Set the progress of the application, usually visible with the dock in the desktop. | ||
* There is no guarantee that the target environment supports it in any way. | ||
* For it to be visible, one has to make sure to call set_progress_visible(). | ||
*/ | ||
public static async bool set_progress (double progress) throws GLib.Error { | ||
unowned UnityLauncherEntry instance = yield UnityLauncherEntry.get_instance (); | ||
instance.set_app_property ("progress", new GLib.Variant.double (progress)); | ||
return true; | ||
} | ||
|
||
/** | ||
* Set the progress visibility. | ||
*/ | ||
public static async bool set_progress_visible (bool visible) throws GLib.Error { | ||
unowned UnityLauncherEntry instance = yield UnityLauncherEntry.get_instance (); | ||
instance.set_app_property ("progress-visible", new GLib.Variant.boolean (visible)); | ||
return true; | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters