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[Impeller] use spec constant for gaussian shader, rename, and reuse vertex sources. #52361
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@@ -135,23 +130,27 @@ using TextureStrictSrcPipeline = | |||
using TiledTexturePipeline = | |||
RenderPipelineHandle<TextureUvFillVertexShader, | |||
TiledTextureFillFragmentShader>; |
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Changes here is the gaussian, morph, and border mask filters all have identical vertex stages so they can share them now.
Likewise, vertices_uber and porter duff have identical vertex stages.
Also we don't need two gaussians, only ever need one.
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Everything thing looks good. I think now that we have this setup as an example it will hopefully reduce future pipeline bloat.
We should keep the kernel.glsl
filename though to promote shader resuse. Renaming all of the typedefs Kernel->Gaussian sounds good to me though.
@@ -9,6 +9,8 @@ | |||
|
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We should keep the name of this file as kernel.glsl
since our goal is to minimize the number of shaders and this shader isn't specific to gaussian blur.
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i'd argue we could pursue that if we have a use for that, but until then YAGNI
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There's nothing to pursue, it's already in a good state, just undo the changes =) Had we named our shaders based on what they do versus what they are used for in the past we may not have had to do all this cleanup now.
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Its only used for a gaussian blur, the name is more correct
…nd reuse vertex sources. (flutter/engine#52361)
…nd reuse vertex sources. (flutter/engine#52361)
…147336) flutter/engine@b5d5832...b30c0a7 2024-04-24 [email protected] Remove UIAccessibilityTraitKeyboardKey to fix touch typing (flutter/engine#52333) 2024-04-24 [email protected] [Impeller] Remove libtess2 from libflutter. (flutter/engine#52357) 2024-04-24 [email protected] Roll Skia from 510b6766d907 to afcc1db27593 (2 revisions) (flutter/engine#52367) 2024-04-24 [email protected] [web:tests] switch to new HTML DOM matcher (flutter/engine#52354) 2024-04-24 [email protected] [Impeller] use spec constant for gaussian shader, rename, and reuse vertex sources. (flutter/engine#52361) 2024-04-24 [email protected] [Impeller] delete points compute shader. (flutter/engine#52346) 2024-04-24 [email protected] [darwin] Update pixel format handling in FlutterTexture (flutter/engine#52326) 2024-04-24 [email protected] [Impeller] make drawAtlas always use porterduff or vertices_uber shader (flutter/engine#52348) 2024-04-24 [email protected] Migrate ios_surface files to ARC (flutter/engine#52139) 2024-04-24 [email protected] Roll Dart SDK from f470eaaf6e6d to 38c43a01a51e (1 revision) (flutter/engine#52365) 2024-04-24 [email protected] Roll Skia from b5dd23bd29df to 510b6766d907 (16 revisions) (flutter/engine#52364) 2024-04-24 [email protected] Fix some warnings reported by recent versions of clang-tidy (flutter/engine#52349) 2024-04-24 [email protected] Roll Skia from e15464e6e982 to b5dd23bd29df (1 revision) (flutter/engine#52353) 2024-04-24 [email protected] Roll Dart SDK from 5227dc5103f6 to f470eaaf6e6d (1 revision) (flutter/engine#52359) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Reduces shader count slightly, and reduces duplication of source code for vertex stages that are identical.
Part of flutter/flutter#143540