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Fix error 'metaWindow.get_title is not a function' #344

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Feb 14, 2024
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23 changes: 10 additions & 13 deletions lib/extension/window.js
Original file line number Diff line number Diff line change
Expand Up @@ -77,9 +77,8 @@ export class WindowManager extends GObject.Object {
Logger.info("forge initialized");
}

addFloatOverride(metaWindow, nonPersistent) {
addFloatOverride(metaWindow, withWmId) {
let overrides = this.windowProps.overrides;
let wmTitle = metaWindow.get_title();
let wmClass = metaWindow.get_wm_class();
let wmId = metaWindow.get_id();

Expand All @@ -89,26 +88,24 @@ export class WindowManager extends GObject.Object {
}
overrides.push({
wmClass: wmClass,
wmId: nonPersistent ? wmId : undefined,
wmId: withWmId ? wmId : undefined,
mode: "float",
});
this.windowProps.overrides = overrides;
this.ext.configMgr.windowProps = this.windowProps;
}

removeFloatOverride(metaWindow, nonPersistent) {
removeFloatOverride(metaWindow, withWmId) {
let overrides = this.windowProps.overrides;
let wmTitle = metaWindow.get_title();
let wmClass = metaWindow.get_wm_class();
let wmId = metaWindow.get_id();

overrides = overrides.filter(
(override) =>
!(
override.wmClass === wmClass &&
// rules with a Title are written by the user and peristent
!override.wmTitle &&
// persistent or tagged as tmp
(!nonPersistent || override.wmId === wmId)
(!withWmId || override.wmId === wmId)
)
);

Expand All @@ -121,18 +118,18 @@ export class WindowManager extends GObject.Object {
if (!nodeWindow || !(action || action.mode)) return;
if (nodeWindow.nodeType !== NODE_TYPES.WINDOW) return;

let nonPersistent = action.name === "FloatToggle";
let withWmId = action.name === "FloatToggle";
let floatingExempt = this.isFloatingExempt(metaWindow);

if (floatingExempt) {
this.removeFloatOverride(metaWindow, nonPersistent);
this.removeFloatOverride(metaWindow, withWmId);
if (!this.isActiveWindowWorkspaceTiled(metaWindow)) {
nodeWindow.mode = WINDOW_MODES.FLOAT;
} else {
nodeWindow.mode = WINDOW_MODES.TILE;
}
} else {
this.addFloatOverride(metaWindow, nonPersistent);
this.addFloatOverride(metaWindow, withWmId);
nodeWindow.mode = WINDOW_MODES.FLOAT;
}
}
Expand Down Expand Up @@ -1614,10 +1611,10 @@ export class WindowManager extends GObject.Object {
let nodeWindow;
nodeWindow = this.tree.findNodeByActor(actor);

if (nodeWindow) {
if (nodeWindow && nodeWindow.isWindow()) {
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this.tree.removeNode(nodeWindow);
this.renderTree("window-destroy-quick", true);
this.removeFloatOverride(nodeWindow, false, true);
this.removeFloatOverride(nodeWindow.nodeValue, true);
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Has the signature of this function changed it just the variable name?

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The signature of removeFloatOverride has been changed in another patch and hasn't been changed here

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Hey @bennypowers, do you have any concerns on the function signature change?

Hey @p1gp1g, I can update your role so you can merge. Just need someone to test looks OK or need evidence (screencap) that this is working fine.

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No the signature change doesn't bother me; it's just not immediately clear from this PR why this change was made here

If OP wants bonus marks, split that line into a separate commit with a detailed message

But that's not something which should hold up the merge.

If other reviewers have run this and found it acceptable, I'm good with it

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Alright, just found out that I can add per repository role maintain access to all of you in settings.

}

// find the next attachNode here
Expand Down