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fix: Use record input props instead of auth (#320)
Release #107: Commit c235892 pushed by elementbound
November 3, 2024 10:04 36s main
November 3, 2024 10:04 36s
refactor: Expand variable names (#319)
Release #106: Commit 26f4e08 pushed by elementbound
November 3, 2024 09:58 36s main
November 3, 2024 09:58 36s
doc: Add Interpolation caveats (#318)
Release #105: Commit 0fd750b pushed by elementbound
November 2, 2024 13:49 37s main
November 2, 2024 13:49 37s
chore(example): Improved network popup layout (#285)
Release #104: Commit 91000a7 pushed by elementbound
November 2, 2024 10:01 49s main
November 2, 2024 10:01 49s
feat(game): Host-only mode (#283)
Release #103: Commit f610db4 pushed by elementbound
November 1, 2024 15:40 49s main
November 1, 2024 15:40 49s
fix(ci): Missing export template in build (#317)
Release #102: Commit 9e61aed pushed by elementbound
October 31, 2024 12:17 3m 49s main
October 31, 2024 12:17 3m 49s
Release
Release #101: Manually run by elementbound
October 31, 2024 11:52 3m 24s fix/missing-export-template-in-build
October 31, 2024 11:52 3m 24s
feat: Rollback-aware state machine (#315)
Release #100: Commit 9c95109 pushed by elementbound
October 31, 2024 11:42 2m 38s main
October 31, 2024 11:42 2m 38s
feat(game): Moving platforms (#313)
Release #99: Commit a557f98 pushed by elementbound
October 21, 2024 21:57 24s main
October 21, 2024 21:57 24s
fix: TickInterpolator glitch on state switch (#301)
Release #98: Commit 99f6e92 pushed by elementbound
October 15, 2024 18:53 26s main
October 15, 2024 18:53 26s
chore(github): Issue templates (#295)
Release #97: Commit 97c56d6 pushed by elementbound
October 10, 2024 19:17 27s main
October 10, 2024 19:17 27s
October 10, 2024 11:51 24s
chore(github): Add funding link (#294)
Release #95: Commit 3951058 pushed by elementbound
October 9, 2024 10:37 31s main
October 9, 2024 10:37 31s
chore: Add tick and peer id to logging (#293)
Release #94: Commit 38cc04f pushed by elementbound
October 8, 2024 10:58 24s main
October 8, 2024 10:58 24s
doc: Add supported versions (#292)
Release #93: Commit 9a7c59e pushed by elementbound
October 8, 2024 10:11 2m 37s main
October 8, 2024 10:11 2m 37s
Added docs for is_fresh and updated screenshot (#263)
Release #92: Commit 44749f0 pushed by elementbound
September 10, 2024 21:17 30s main
September 10, 2024 21:17 30s
fix: Disable invalid input redundancy values
Release #91: Commit 54c9c38 pushed by elementbound
September 10, 2024 21:03 31s main
September 10, 2024 21:03 31s
fix: Ensure projectiles can't be spawned without ID (#237)
Release #90: Commit 2c70ff1 pushed by elementbound
September 10, 2024 20:57 24s main
September 10, 2024 20:57 24s
fix: Make sure generated projectile ID's are unique (#270)
Release #89: Commit 250a836 pushed by elementbound
September 10, 2024 20:55 2m 37s main
September 10, 2024 20:55 2m 37s
refactor: Use static RPC calls instead of strings
Release #88: Commit d3c70d3 pushed by elementbound
August 26, 2024 18:41 27s main
August 26, 2024 18:41 27s
feat: Add option to avoid broadcasting inputs (#230)
Release #87: Commit 5bf94d9 pushed by elementbound
August 19, 2024 14:37 2m 45s main
August 19, 2024 14:37 2m 45s
feat: Use OS time for tick loop (#225)
Release #86: Commit c971417 pushed by elementbound
June 3, 2024 14:55 27s main
June 3, 2024 14:55 27s
fix: Nested properties not being applied (#224)
Release #85: Commit 72dfc24 pushed by elementbound
June 1, 2024 20:46 34s main
June 1, 2024 20:46 34s
feat: Unreliable inputs with redundancy (#221)
Release #84: Commit 5b65dc8 pushed by elementbound
May 11, 2024 08:34 26s main
May 11, 2024 08:34 26s
feat: Support nested properties (#217)
Release #83: Commit 01347a3 pushed by elementbound
April 1, 2024 11:29 26s main
April 1, 2024 11:29 26s