fix: Problems with multiplayer-netfox example #135
Merged
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I ran into three issues when taking a look at the netfox example.
First, the connect_ui issue mentioned in #134 showed up here as well. I applied the same fix.
Second, I noticed that the player's
_tick
function wasn't getting called. It looks like it should be connected toNetworkTime
'son_tick
signal, so I went ahead and did that as a fix.Third, I can't get the players to move and haven't figured out why. The input works and
velocity
is set, but nothing noticeable happens whenmove_and_slide
is called. Hopefully you'll know what needs to be done to fix this, and then the fix can be part of this or a different pull request.Oh also, Godot automatically removed a line from
player.tscn
and I thought it was relevant enough to be part of this pull request.