-
Notifications
You must be signed in to change notification settings - Fork 44
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Avoid grid3D crash #227
Avoid grid3D crash #227
Conversation
Signed-off-by: ahcorde <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-gui3 #227 +/- ##
=========================================
Coverage 65.56% 65.56%
=========================================
Files 23 23
Lines 2817 2817
=========================================
Hits 1847 1847
Misses 970 970
Continue to review full report at Codecov.
|
Is the scene3d test known to be bad? |
I think that we probably introduced a flaky test here https://github.com/ignitionrobotics/ign-gui/blob/ign-gui3/test/integration/scene3d.cc#L223-L225 |
* Release 3.5.1 (#195) Signed-off-by: Steve Peters <[email protected]> * check_test_ran.py: remove grep/xsltproc (#203) We aren't using QTest anymore in ign-gui, so remove the parts of check_test_ran.py that translated QTest xml files into junit, since they don't work easily on Windows and aren't needed any longer. Fixes #198. Signed-off-by: Steve Peters <[email protected]> * Fixed material specular in scene3D (#218) Signed-off-by: ahcorde <[email protected]> * Remove tools/code_check and update codecov (#222) Signed-off-by: Louise Poubel <[email protected]> * Removed duplicated code with rendering::sceneFromFirstRenderEngine (#223) Signed-off-by: ahcorde <[email protected]> * Emit more events from Scene3D (#213) * Start porting events from ign-gazebo Signed-off-by: Louise Poubel <[email protected]> * Remove test that fails due to #216 Signed-off-by: Louise Poubel <[email protected]> * Move Scene3d_TEST.cc to test/integration There seems to be a problem with loading the ignition-rendering-ogre plugin from the Scene3D test if it links to that plugin. Making Scene3D_TEST.cc into an integration test works because it doesn't directly call any plugin methods. This also changes the linking for the Grid3D plugin to only link to the ignition-rendering core library target instead of the IGNITION-RENDERING_LIBRARIES variable which includes the ogre component library plugins. Signed-off-by: Steve Peters <[email protected]> * process qt events to allow scene to initialize Signed-off-by: Steve Peters <[email protected]> * Add test helper to check event Signed-off-by: Louise Poubel <[email protected]> * added more tests Signed-off-by: ahcorde <[email protected]> * make linters happy Signed-off-by: ahcorde <[email protected]> * Move TestHelper code to .cc file, fix windows? Signed-off-by: Steve Peters <[email protected]> * Fix windows? Signed-off-by: ahcorde <[email protected]> * Fix windows? Signed-off-by: Alejandro Hernández <[email protected]> * Expect values of Vector3 point in click events Signed-off-by: Steve Peters <[email protected]> * Remove debug message Signed-off-by: Steve Peters <[email protected]> * Remove unused variable Signed-off-by: Steve Peters <[email protected]> Co-authored-by: Steve Peters <[email protected]> Co-authored-by: ahcorde <[email protected]> * Avoid grid3D crash (#227) Signed-off-by: ahcorde <[email protected]> * Confirmation dialog when closing main window (#225) * Adds confirmation dialog when closing window * Updates docs and extends test coverage. * Adds dialog_on_exit atribute to example .config Signed-off-by: Franco Cipollone <[email protected]> * update codeowners (#232) Signed-off-by: Jenn Nguyen <[email protected]> * 🎈 3.6.0 (#233) Signed-off-by: Louise Poubel <[email protected]> * Bump required ign-rendering version to 4.8 (#234) Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: Steve Peters <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]> Co-authored-by: Franco Cipollone <[email protected]> Co-authored-by: Jenn Nguyen <[email protected]>
🦟 Bug fix
Summary
Grid3D is crashing because some of the pointers are not properly initialized
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge