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Merge pull request #406 from ignitionrobotics/5_to_6_20210914
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cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR) | ||
project(ignition-rendering-simple-demo-qml) | ||
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#------------------------------------------------------------------------ | ||
# Compile as C++14 | ||
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set(CMAKE_CXX_STANDARD 14) | ||
set(CMAKE_CXX_STANDARD_REQUIRED ON) | ||
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#------------------------------------------------------------------------ | ||
# Find ignition-cmake | ||
find_package(ignition-cmake2 2.3 REQUIRED) | ||
set(IGN_CMAKE_VER ${ignition-cmake2_VERSION_MAJOR}) | ||
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#------------------------------------------------------------------------ | ||
# Find ign-rendering | ||
find_package(ignition-rendering6) | ||
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#====================================== | ||
# Find Qt | ||
find_package(Qt5 REQUIRED COMPONENTS | ||
Core | ||
Gui | ||
Qml | ||
Quick | ||
QuickControls2 | ||
Widgets | ||
) | ||
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include_directories( | ||
${PROJECT_SOURCE_DIR}/include | ||
${Qt5Core_INCLUDE_DIRS} | ||
${Qt5Qml_INCLUDE_DIRS} | ||
${Qt5Quick_INCLUDE_DIRS} | ||
${Qt5QuickControls2_INCLUDE_DIRS} | ||
${Qt5Widgets_INCLUDE_DIRS} | ||
) | ||
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add_definitions( | ||
${Qt5Widgets_DEFINITIONS} | ||
${Qt5Qml_DEFINITIONS} | ||
${${Qt5Quick_DEFINITIONS}} | ||
) | ||
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#====================================== | ||
# Configure Qt | ||
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qt5_add_resources(QT_RESOURCES | ||
Main.qrc | ||
) | ||
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${Qt5Widgets_EXECUTABLE_COMPILE_FLAGS}") | ||
set(CMAKE_AUTOMOC ON) | ||
set(CMAKE_AUTORCC ON) | ||
set(CMAKE_AUTOUIC ON) | ||
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#====================================== | ||
# Build | ||
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add_executable(simple_demo_qml | ||
Main.cc | ||
IgnitionRenderer.hh | ||
IgnitionRenderer.cc | ||
ThreadRenderer.h | ||
ThreadRenderer.cpp | ||
${QT_RESOURCES} | ||
) | ||
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target_include_directories(simple_demo_qml PUBLIC | ||
${IGNITION-RENDERING_INCLUDE_DIRS} | ||
${OGRE2_INCLUDE_DIRS} | ||
${OpenGL_INCLUDE_DIRS} | ||
) | ||
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target_link_libraries(simple_demo_qml PUBLIC | ||
${IGNITION-RENDERING_LIBRARIES} | ||
${OGRE2_LIBRARIES} | ||
${OPENGL_LIBRARIES} | ||
Qt5::Core | ||
Qt5::Gui | ||
Qt5::Qml | ||
Qt5::Quick | ||
) | ||
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set_target_properties(simple_demo_qml | ||
PROPERTIES | ||
QT_QML_MODULE_VERSION 1.0 | ||
QT_QML_MODULE_URI IgnitionRendering | ||
ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR} | ||
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR} | ||
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR} | ||
) |
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/* | ||
* Copyright (C) 2021 Rhys Mainwaring | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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// The functions BuildScene and createCamera are copied from the simple_demo | ||
// example. | ||
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#include "IgnitionRenderer.hh" | ||
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#include <QOpenGLContext> | ||
#include <QQuickWindow> | ||
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#include <ignition/common/Console.hh> | ||
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#include <iostream> | ||
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using namespace ignition; | ||
using namespace rendering; | ||
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////////////////////////////////////////////////// | ||
void BuildScene(ignition::rendering::ScenePtr _scene) | ||
{ | ||
// initialize _scene | ||
_scene->SetAmbientLight(0.3, 0.3, 0.3); | ||
VisualPtr root = _scene->RootVisual(); | ||
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// create directional light | ||
DirectionalLightPtr light0 = _scene->CreateDirectionalLight(); | ||
light0->SetDirection(-0.5, 0.5, -1); | ||
light0->SetDiffuseColor(0.5, 0.5, 0.5); | ||
light0->SetSpecularColor(0.5, 0.5, 0.5); | ||
root->AddChild(light0); | ||
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// create point light | ||
PointLightPtr light2 = _scene->CreatePointLight(); | ||
light2->SetDiffuseColor(0.5, 0.5, 0.5); | ||
light2->SetSpecularColor(0.5, 0.5, 0.5); | ||
light2->SetLocalPosition(3, 5, 5); | ||
root->AddChild(light2); | ||
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// create green material | ||
MaterialPtr green = _scene->CreateMaterial(); | ||
green->SetAmbient(0.0, 0.5, 0.0); | ||
green->SetDiffuse(0.0, 0.7, 0.0); | ||
green->SetSpecular(0.5, 0.5, 0.5); | ||
green->SetShininess(50); | ||
green->SetReflectivity(0); | ||
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// create center visual | ||
VisualPtr center = _scene->CreateVisual(); | ||
center->AddGeometry(_scene->CreateSphere()); | ||
center->SetLocalPosition(3, 0, 0); | ||
center->SetLocalScale(0.1, 0.1, 0.1); | ||
center->SetMaterial(green); | ||
root->AddChild(center); | ||
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// create red material | ||
MaterialPtr red = _scene->CreateMaterial(); | ||
red->SetAmbient(0.5, 0.0, 0.0); | ||
red->SetDiffuse(1.0, 0.0, 0.0); | ||
red->SetSpecular(0.5, 0.5, 0.5); | ||
red->SetShininess(50); | ||
red->SetReflectivity(0); | ||
red->SetRenderOrder(3); | ||
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// create sphere visual | ||
VisualPtr sphere = _scene->CreateVisual(); | ||
sphere->AddGeometry(_scene->CreateSphere()); | ||
sphere->SetOrigin(0.0, -0.5, 0.0); | ||
sphere->SetLocalPosition(3, 0, 0); | ||
sphere->SetLocalRotation(0, 0, 0); | ||
sphere->SetLocalScale(1, 1, 1); | ||
sphere->SetMaterial(red); | ||
root->AddChild(sphere); | ||
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// create blue material | ||
MaterialPtr blue = _scene->CreateMaterial(); | ||
blue->SetAmbient(0.0, 0.0, 0.3); | ||
blue->SetDiffuse(0.0, 0.0, 0.8); | ||
blue->SetSpecular(0.5, 0.5, 0.5); | ||
blue->SetShininess(50); | ||
blue->SetReflectivity(0); | ||
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// create box visual | ||
VisualPtr box = _scene->CreateVisual(); | ||
box->AddGeometry(_scene->CreateBox()); | ||
box->SetOrigin(0.0, 0.5, 0.0); | ||
box->SetLocalPosition(3, 0, 0); | ||
box->SetLocalRotation(IGN_PI / 4, 0, IGN_PI / 3); | ||
box->SetLocalScale(1, 2.5, 1); | ||
box->SetMaterial(blue); | ||
root->AddChild(box); | ||
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// create ellipsoid visual | ||
VisualPtr ellipsoidVisual = _scene->CreateVisual(); | ||
auto ellipsoid = _scene->CreateSphere(); | ||
ellipsoidVisual->SetLocalScale(1.2, 0.7, 0.5); | ||
ellipsoidVisual->AddGeometry(ellipsoid); | ||
ellipsoidVisual->SetLocalPosition(3, -1, 0); | ||
ellipsoidVisual->SetMaterial(green); | ||
root->AddChild(ellipsoidVisual); | ||
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// create white material | ||
MaterialPtr white = _scene->CreateMaterial(); | ||
white->SetAmbient(0.5, 0.5, 0.5); | ||
white->SetDiffuse(0.8, 0.8, 0.8); | ||
white->SetReceiveShadows(true); | ||
white->SetReflectivity(0); | ||
white->SetRenderOrder(0); | ||
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VisualPtr capsuleVisual = _scene->CreateVisual(); | ||
CapsulePtr capsule = _scene->CreateCapsule(); | ||
capsule->SetLength(0.2); | ||
capsule->SetRadius(0.2); | ||
capsuleVisual->AddGeometry(capsule); | ||
capsuleVisual->SetOrigin(0.0, 0.0, 0.0); | ||
capsuleVisual->SetLocalPosition(4, 2, 0); | ||
capsuleVisual->SetLocalScale(1, 1, 1); | ||
capsuleVisual->SetMaterial(red); | ||
root->AddChild(capsuleVisual); | ||
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// create plane visual | ||
VisualPtr plane = _scene->CreateVisual(); | ||
plane->AddGeometry(_scene->CreatePlane()); | ||
plane->SetLocalScale(5, 8, 1); | ||
plane->SetLocalPosition(3, 0, -0.5); | ||
plane->SetMaterial(white); | ||
root->AddChild(plane); | ||
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// create plane visual | ||
VisualPtr plane2 = _scene->CreateVisual(); | ||
plane2->AddGeometry(_scene->CreatePlane()); | ||
plane2->SetLocalScale(5, 8, 1); | ||
plane2->SetLocalPosition(4, 0.5, -0.5); | ||
plane2->Scale(0.1, 0.1, 1); | ||
plane2->SetMaterial(red); | ||
root->AddChild(plane2); | ||
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// create axis visual | ||
VisualPtr axis = _scene->CreateAxisVisual(); | ||
axis->SetLocalPosition(4.0, 0.5, -0.4); | ||
root->AddChild(axis); | ||
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// create camera | ||
CameraPtr camera = _scene->CreateCamera("camera"); | ||
camera->SetLocalPosition(0.0, 0.0, 0.0); | ||
camera->SetLocalRotation(0.0, 0.0, 0.0); | ||
camera->SetImageWidth(800); | ||
camera->SetImageHeight(600); | ||
camera->SetAntiAliasing(2); | ||
camera->SetAspectRatio(800.0/600.0); | ||
camera->SetHFOV(IGN_PI / 2); | ||
root->AddChild(camera); | ||
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// track target | ||
camera->SetTrackTarget(box); | ||
} | ||
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////////////////////////////////////////////////// | ||
ignition::rendering::CameraPtr CreateCamera(const std::string &_engineName) | ||
{ | ||
// create and populate scene | ||
std::map<std::string, std::string> params; | ||
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// ensure that the QML application and Ignition / Ogre2 share an OpenGL | ||
// context | ||
params["useCurrentGLContext"] = "1"; | ||
RenderEngine *engine = rendering::engine(_engineName, params); | ||
if (!engine) | ||
{ | ||
std::cout << "Engine '" << _engineName | ||
<< "' is not supported" << std::endl; | ||
return CameraPtr(); | ||
} | ||
ScenePtr scene = engine->CreateScene("scene"); | ||
BuildScene(scene); | ||
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// return camera sensor | ||
SensorPtr sensor = scene->SensorByName("camera"); | ||
return std::dynamic_pointer_cast<Camera>(sensor); | ||
} | ||
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////////////////////////////////////////////////// | ||
IgnitionRenderer::~IgnitionRenderer() | ||
{ | ||
} | ||
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////////////////////////////////////////////////// | ||
IgnitionRenderer::IgnitionRenderer() | ||
{ | ||
} | ||
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////////////////////////////////////////////////// | ||
void IgnitionRenderer::Initialise() | ||
{ | ||
// no-op - all initialised on the main thread | ||
} | ||
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////////////////////////////////////////////////// | ||
void IgnitionRenderer::InitialiseOnMainThread() | ||
{ | ||
if (!this->initialised) | ||
{ | ||
this->InitEngine(); | ||
this->initialised = true; | ||
} | ||
} | ||
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////////////////////////////////////////////////// | ||
void IgnitionRenderer::Render() | ||
{ | ||
// pre-render may regenerate textureId if the size changes | ||
this->camera->PreRender(); | ||
this->textureId = this->camera->RenderTextureGLId(); | ||
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// render to texture | ||
this->camera->Update(); | ||
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// Move camera | ||
this->UpdateCamera(); | ||
} | ||
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////////////////////////////////////////////////// | ||
bool IgnitionRenderer::Initialised() const | ||
{ | ||
return this->initialised; | ||
} | ||
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////////////////////////////////////////////////// | ||
unsigned int IgnitionRenderer::TextureId() const | ||
{ | ||
return this->textureId; | ||
} | ||
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////////////////////////////////////////////////// | ||
QSize IgnitionRenderer::TextureSize() const | ||
{ | ||
return this->textureSize; | ||
} | ||
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////////////////////////////////////////////////// | ||
void IgnitionRenderer::InitEngine() | ||
{ | ||
std::string engineName("ogre2"); | ||
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common::Console::SetVerbosity(4); | ||
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try | ||
{ | ||
this->camera = CreateCamera(engineName); | ||
} | ||
catch (...) | ||
{ | ||
std::cerr << "Error starting up: " << engineName << std::endl; | ||
} | ||
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if (!this->camera) | ||
{ | ||
ignerr << "No cameras found. Scene will not be rendered" << std::endl; | ||
return; | ||
} | ||
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// quick check on sizing... | ||
ignmsg << "imageW: " << this->camera->ImageWidth() << "\n"; | ||
ignmsg << "imageH: " << this->camera->ImageHeight() << "\n"; | ||
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// pre-render will force texture creation and may update texture id | ||
this->camera->PreRender(); | ||
this->textureId = this->camera->RenderTextureGLId(); | ||
} | ||
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////////////////////////////////////////////////// | ||
void IgnitionRenderer::UpdateCamera() | ||
{ | ||
double angle = this->cameraOffset / 2 * M_PI; | ||
double x = sin(angle) * 3.0 + 3.0; | ||
double y = cos(angle) * 3.0; | ||
this->camera->SetLocalPosition(x, y, 0.0); | ||
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this->cameraOffset += 0.0005; | ||
} |
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