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3 ➡️ 4 #398

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Sep 9, 2021
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1 change: 1 addition & 0 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ jobs:
uses: ignition-tooling/action-ignition-ci@bionic
with:
codecov-enabled: true
doxygen-enabled: true
focal-ci:
runs-on: ubuntu-latest
name: Ubuntu Focal CI
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27 changes: 22 additions & 5 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ ign_configure_project(VERSION_SUFFIX)
# Set project-specific options
#============================================================================

# ignition-rendering currently has no options that are unique to it
option(USE_UNOFFICAL_OGRE_VERSIONS "Accept unsupported Ogre versions in the build" OFF)

#============================================================================
# Search for project-specific dependencies
Expand Down Expand Up @@ -61,10 +61,26 @@ endif()
# Find OGRE
list(APPEND ign_ogre_components "RTShaderSystem" "Terrain" "Overlay")

ign_find_package(IgnOGRE VERSION 1.8.0
COMPONENTS ${ign_ogre_components}
REQUIRED_BY ogre
PRIVATE_FOR ogre)
# Ogre versions greater than 1.9 are not officialy supported.
# Display a warning for the users on this setup unless they provide
# USE_UNOFFICAL_OGRE_VERSIONS flag
if (NOT USE_UNOFFICAL_OGRE_VERSIONS)
ign_find_package(IgnOGRE VERSION 1.10
COMPONENTS ${ign_ogre_components})

if (OGRE_FOUND)
IGN_BUILD_WARNING("Ogre 1.x versions greater than 1.9 are not officially supported."
"The software might compile and even work but support from upstream"
"could be reduced to accepting patches for newer versions")
else()
# If ogre 1.10 or greater was not found, then proceed to look for 1.9.x
# versions which are offically supported
ign_find_package(IgnOGRE VERSION 1.9.0
COMPONENTS ${ign_ogre_components}
REQUIRED_BY ogre
PRIVATE_FOR ogre)
endif()
endif()

if (OGRE_FOUND)
# find boost - mainly needed on macOS and also by the terrain component
Expand Down Expand Up @@ -152,6 +168,7 @@ configure_file(${CMAKE_SOURCE_DIR}/tutorials.md.in ${CMAKE_BINARY_DIR}/tutorials
ign_create_docs(
API_MAINPAGE_MD "${CMAKE_BINARY_DIR}/api.md"
TUTORIALS_MAINPAGE_MD "${CMAKE_BINARY_DIR}/tutorials.md"
IMAGE_PATH_DIRS "${CMAKE_SOURCE_DIR}/tutorials/img"
TAGFILES
"${IGNITION-COMMON_DOXYGEN_TAGFILE} = ${IGNITION-COMMON_API_URL}"
"${IGNITION-MATH_DOXYGEN_TAGFILE} = ${IGNITION-MATH_API_URL}"
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4 changes: 4 additions & 0 deletions Changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -233,6 +233,10 @@

### Ignition Rendering 3.X.X (2021-XX-XX)

1. CMake warning on Ogre versions that are not officially supported.
To disable the new warning, it is enough to enable the cmake option USE_UNOFFICAL_OGRE_VERSIONS
* [Pull request 376](https://github.com/ignitionrobotics/ign-rendering/pull/376)

### Ignition Rendering 3.5.0 (2021-05-25)

1. Include MoveTo Helper class to ign-rendering
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57 changes: 0 additions & 57 deletions bitbucket-pipelines.yml

This file was deleted.

4 changes: 2 additions & 2 deletions include/ignition/rendering/Camera.hh
Original file line number Diff line number Diff line change
Expand Up @@ -81,8 +81,8 @@ namespace ignition
public: virtual math::Angle HFOV() const = 0;

/// \brief Set the camera's horizontal field-of-view
/// \param[in] _angle Desired horizontal field-of-view
public: virtual void SetHFOV(const math::Angle &_angle) = 0;
/// \param[in] _hfov Desired horizontal field-of-view
public: virtual void SetHFOV(const math::Angle &_hfov) = 0;

/// \brief Get the camera's aspect ratio
/// \return The camera's aspect ratio
Expand Down
2 changes: 1 addition & 1 deletion include/ignition/rendering/GaussianNoisePass.hh
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ namespace ignition
public: virtual void SetMean(double _mean) = 0;

/// \brief Set stddev.
/// \param[in] _stddev Standard deviation of Gaussian noise.
/// \param[in] _stdDev Standard deviation of Gaussian noise.
public: virtual void SetStdDev(double _stdDev) = 0;

/// \brief Set the mean of the bias value. Bias is computed based on
Expand Down
4 changes: 2 additions & 2 deletions include/ignition/rendering/Geometry.hh
Original file line number Diff line number Diff line change
Expand Up @@ -55,13 +55,13 @@ namespace ignition
/// \param[in] _name Name of registered Material
/// \param[in] _unique True if the specified material should be cloned
public: virtual void SetMaterial(const std::string &_name,
bool unique = true) = 0;
bool _unique = true) = 0;

/// \brief Set the materials of this Geometry
/// \param[in] _material New Material to be assigned
/// \param[in] _unique True if the given material should be cloned
public: virtual void SetMaterial(MaterialPtr _material,
bool unique = true) = 0;
bool _unique = true) = 0;

/// \brief Get the material of this geometry
/// \return Material used by this geometry
Expand Down
2 changes: 1 addition & 1 deletion include/ignition/rendering/GpuRays.hh
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ namespace ignition
/// \brief Configure behaviour for data values outside of camera range
/// \param[in] _clamp True to clamp data to camera clip distances,
// false to leave data values as +/-inf when out of camera range
public: virtual void SetClamp(const bool _value) = 0;
public: virtual void SetClamp(const bool _clamp) = 0;

/// \brief Get behaviour for data values outside of camera range
/// \return True if data values are clampped to camera clip distances,
Expand Down
6 changes: 3 additions & 3 deletions include/ignition/rendering/Light.hh
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@ namespace ignition
public: virtual double AttenuationRange() const = 0;

/// \brief Set the attenuation range
/// \param[in] _value New attenuation range
/// \param[in] _range New attenuation range
public: virtual void SetAttenuationRange(double _range) = 0;

/// \brief Determine if this light cast shadows
Expand Down Expand Up @@ -171,7 +171,7 @@ namespace ignition
public: virtual void SetInnerAngle(double _radians) = 0;

/// \brief Set the inner angle of the spotlight
/// \param[in] _radians New inner angle of the spotlight
/// \param[in] _angle New inner angle of the spotlight
public: virtual void SetInnerAngle(const math::Angle &_angle) = 0;

/// \brief Get the outer angle of the spotlight
Expand All @@ -183,7 +183,7 @@ namespace ignition
public: virtual void SetOuterAngle(double _radians) = 0;

/// \brief Set the outer angle of the spotlight
/// \param[in] _radians New outer angle of the spotlight
/// \param[in] _angle New outer angle of the spotlight
public: virtual void SetOuterAngle(const math::Angle &_angle) = 0;

/// \brief Get the falloff of the spotlight
Expand Down
2 changes: 1 addition & 1 deletion include/ignition/rendering/Marker.hh
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,7 @@ namespace ignition
public: virtual int32_t Layer() const = 0;

/// \brief Set the render type of this Marker
/// \param[in] The desired render type
/// \param[in] _markerType The desired render type
public: virtual void SetType(
const ignition::rendering::MarkerType _markerType) = 0;

Expand Down
28 changes: 16 additions & 12 deletions include/ignition/rendering/Material.hh
Original file line number Diff line number Diff line change
Expand Up @@ -220,8 +220,8 @@ namespace ignition
public: virtual std::string Texture() const = 0;

/// \brief Set the material texture
/// \param[in] _name URI of the new texture file
public: virtual void SetTexture(const std::string &_name) = 0;
/// \param[in] _texture URI of the new texture file
public: virtual void SetTexture(const std::string &_texture) = 0;

/// \brief Removes any texture mapped to this material
public: virtual void ClearTexture() = 0;
Expand All @@ -235,8 +235,8 @@ namespace ignition
public: virtual std::string NormalMap() const = 0;

/// \brief Set the material normal map
/// \param[in] _name URI of the new normal map file
public: virtual void SetNormalMap(const std::string &_name) = 0;
/// \param[in] _normalMap URI of the new normal map file
public: virtual void SetNormalMap(const std::string &_normalMap) = 0;

/// \brief Removes any normal map mapped to this material
public: virtual void ClearNormalMap() = 0;
Expand All @@ -250,8 +250,9 @@ namespace ignition
public: virtual std::string RoughnessMap() const = 0;

/// \brief Set the material roughness map
/// \param[in] _name URI of the new roughness map file
public: virtual void SetRoughnessMap(const std::string &_name) = 0;
/// \param[in] _roughnessMap URI of the new roughness map file
public: virtual void SetRoughnessMap(
const std::string &_roughnessMap) = 0;

/// \brief Removes any roughness map mapped to this material
public: virtual void ClearRoughnessMap() = 0;
Expand All @@ -265,8 +266,9 @@ namespace ignition
public: virtual std::string MetalnessMap() const = 0;

/// \brief Set the material metalness map
/// \param[in] _name URI of the new metalness map file
public: virtual void SetMetalnessMap(const std::string &_name) = 0;
/// \param[in] _metalnessMap URI of the new metalness map file
public: virtual void SetMetalnessMap(
const std::string &_metalnessMap) = 0;

/// \brief Removes any metalness map mapped to this material
public: virtual void ClearMetalnessMap() = 0;
Expand All @@ -280,8 +282,9 @@ namespace ignition
public: virtual std::string EnvironmentMap() const = 0;

/// \brief Set the material environment map
/// \param[in] _name URI of the new environment map file
public: virtual void SetEnvironmentMap(const std::string &_name) = 0;
/// \param[in] _metalnessMap URI of the new environment map file
public: virtual void SetEnvironmentMap(
const std::string &_metalnessMap) = 0;

/// \brief Removes any environment map mapped to this material
public: virtual void ClearEnvironmentMap() = 0;
Expand All @@ -295,8 +298,9 @@ namespace ignition
public: virtual std::string EmissiveMap() const = 0;

/// \brief Set the material emissive map
/// \param[in] _name URI of the new emissive map file
public: virtual void SetEmissiveMap(const std::string &_name) = 0;
/// \param[in] _emissiveMap URI of the new emissive map file
public: virtual void SetEmissiveMap(
const std::string &_emissiveMap) = 0;

/// \brief Removes any emissive map mapped to this material
public: virtual void ClearEmissiveMap() = 0;
Expand Down
4 changes: 2 additions & 2 deletions include/ignition/rendering/Mesh.hh
Original file line number Diff line number Diff line change
Expand Up @@ -139,13 +139,13 @@ namespace ignition
/// \param[in] _name Name of registered Material
/// \param[in] _unique True if the specified material should be cloned
public: virtual void SetMaterial(const std::string &_name,
bool unique = true) = 0;
bool _unique = true) = 0;

/// \brief Set the materials of this SubMesh
/// \param[in] _material New Material to be assigned
/// \param[in] _unique True if the given material should be cloned
public: virtual void SetMaterial(MaterialPtr _material,
bool unique = true) = 0;
bool _unique = true) = 0;
};
}
}
Expand Down
5 changes: 2 additions & 3 deletions include/ignition/rendering/RayQuery.hh
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,7 @@ namespace ignition
public: virtual math::Vector3d Origin() const = 0;

/// \brief Set ray direction
/// \param[in] _origin Ray origin
/// \param[in] _dir Ray origin
public: virtual void SetDirection(const math::Vector3d &_dir) = 0;

/// \brief Get ray direction
Expand All @@ -89,8 +89,7 @@ namespace ignition
const math::Vector2d &_coord) = 0;

/// \brief Compute intersections
/// \param[out] A vector of intersection results
/// \return True if results are not empty
/// \return A vector of intersection results
public: virtual RayQueryResult ClosestPoint() = 0;
};
}
Expand Down
2 changes: 1 addition & 1 deletion include/ignition/rendering/RenderEngine.hh
Original file line number Diff line number Diff line change
Expand Up @@ -164,7 +164,7 @@ namespace ignition
const std::string &_name) = 0;

/// \brief Add path to media resource location
/// \param[in] _paths Absolute path to resource location
/// \param[in] _path Absolute path to resource location
public: virtual void AddResourcePath(const std::string &_path) = 0;

/// \brief Get the render pass system for this engine.
Expand Down
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