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Plugin dependencies update automation #35

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merged 23 commits into from
Jul 20, 2022
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@tustanivsky tustanivsky commented Jul 14, 2022

Resolves #26

@tustanivsky tustanivsky requested a review from vaind July 14, 2022 15:24
@tustanivsky tustanivsky marked this pull request as draft July 14, 2022 16:06
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Looks pretty good

Scripts/build-cocoa.sh Show resolved Hide resolved
Scripts/build-native-linux.sh Outdated Show resolved Hide resolved
rm -rf "${sentryArtifactsDestination}/bin/"*
rm -rf "${sentryArtifactsDestination}/include/"*

cmake -S "${sentryNativeRoot}" -B "${sentryNativeRoot}/build" -D SENTRY_BACKEND=crashpad -D SENTRY_SDK_NAME=sentry.native.unreal -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14
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you may need to specify PYTHON_EXECUTABLE here (just pointing out, if it comes up in CI) - see https://github.com/getsentry/sentry-unity/pull/699/files#diff-50e91c82311ea26f2a73202525dfdf2b0a89c178ee666b2bf3ad4c84ac4c06dcR216

Scripts/checkout-submodule.sh Outdated Show resolved Hide resolved
@@ -0,0 +1,30 @@
#!/usr/bin/env bash
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Maybe these three scripts into one, with config being the input script, and all of the sourcing the common script. Removes duplication a bit. See for example https://github.com/getsentry/sentry-react-native/blob/main/scripts/update-wizard.sh that's the "updater.yml" target script and itself includes a common update-package-json.sh

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I've raised a separate issue for this

@tustanivsky tustanivsky marked this pull request as ready for review July 20, 2022 08:41
@tustanivsky tustanivsky merged commit fa5de61 into main Jul 20, 2022
@tustanivsky tustanivsky deleted the feature/update-deps branch July 20, 2022 09:01
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SDK names to indicate built for the Unreal package
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