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Change renderer to GL Compatibility
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Godot 4 new default is Forward+, but we don't seem to require any
features from that, so switch to the most compatible choice instead.

Test
* win64 editor build. run and jump around and it looks the same as
  before.
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idbrii committed Oct 24, 2023
1 parent 660ce99 commit 780c636
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Showing 2 changed files with 3 additions and 1 deletion.
2 changes: 1 addition & 1 deletion 2d/skeleton/README.md
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Expand Up @@ -6,7 +6,7 @@ there is a simple character controller that controls the animations.

Language: GDScript

Renderer: GLES 2
Renderer: GL Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1027

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2 changes: 2 additions & 0 deletions 2d/skeleton/project.godot
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Expand Up @@ -77,6 +77,8 @@ limits/debugger_stdout/max_chars_per_second=1000000

[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
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