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WARNING: 2D MSAA is not yet supported for GLES3. in Dynamic TileMap Layers Demo due to setting to Compatibility #1028

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chrisl8 opened this issue Apr 1, 2024 · 1 comment · Fixed by #1030
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@chrisl8
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chrisl8 commented Apr 1, 2024

The Dynamic TileMap Layers demo has been set to renderer/rendering_method="gl_compatibility" however, it is also set to use MSAA 2D 4x (Slow) Anti Aliasing, resulting in this warning on every run:

WARNING: 2D MSAA is not yet supported for GLES3.

anti_aliasing/quality/msaa_2d=2

Is this the intended behavior?

It seems like the demo should either be set to run in Forward+ by default or MSAA 2D should be turned off to avoid confusing demo users.

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@Calinou
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Calinou commented Apr 1, 2024

Is this the intended behavior?

No, I forgot to disable 2D MSAA when switching the demo to the Compatibility rendering method in #1024. Feel free to open a pull request for this 🙂

2D demos use the Compatibility rendering method as it runs the fastest on low-end devices, and 2D demos typically don't use advanced features that would require Forward+ or Mobile.

@Calinou Calinou added the bug label Apr 1, 2024
chrisl8 added a commit to chrisl8/godot-demo-projects that referenced this issue Apr 1, 2024
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