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The Dynamic TileMap Layers demo has been set to renderer/rendering_method="gl_compatibility" however, it is also set to use MSAA 2D 4x (Slow) Anti Aliasing, resulting in this warning on every run:
No, I forgot to disable 2D MSAA when switching the demo to the Compatibility rendering method in #1024. Feel free to open a pull request for this 🙂
2D demos use the Compatibility rendering method as it runs the fastest on low-end devices, and 2D demos typically don't use advanced features that would require Forward+ or Mobile.
The Dynamic TileMap Layers demo has been set to
renderer/rendering_method="gl_compatibility"
however, it is also set to use MSAA 2D 4x (Slow) Anti Aliasing, resulting in this warning on every run:WARNING: 2D MSAA is not yet supported for GLES3.
godot-demo-projects/2d/dynamic_tilemap_layers/project.godot
Line 67 in 31d1c0c
Is this the intended behavior?
It seems like the demo should either be set to run in Forward+ by default or MSAA 2D should be turned off to avoid confusing demo users.
Tasks
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