Fix sharing World2D between SubViewports causes 2D lights of one SubViewport to go missing #26865
runner.yml
on: pull_request
📊 Static checks
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Code style, file formatting, and docs
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Matrix: 🐧 Linux / build-linux
🤖 Android
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Template (target=template_release)
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🍏 iOS
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Template (target=template_release)
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Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
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Build and test Godot CPP
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Annotations
4 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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🌐 Web / Template w/o threads (target=template_release, threads=no)
Failed to download action 'https://api.github.com/repos/mymindstorm/setup-emsdk/tarball/6ab9eb1bda2574c4ddb79809fc9247783eaf9021'. Error: The request was canceled due to the configured HttpClient.Timeout of 100 seconds elapsing.
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🌐 Web / Template w/o threads (target=template_release, threads=no)
Back off 18.253 seconds before retry.
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android-template
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godot-api-dump
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ios-template
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linux-editor-mono
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linux-template-minimal
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macos-editor
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macos-template
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web-nothreads-template
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web-template
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windows-editor
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windows-template
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