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Fix NavigationRegion3D not reacting to runtime debug enabled change #30879

Fix NavigationRegion3D not reacting to runtime debug enabled change

Fix NavigationRegion3D not reacting to runtime debug enabled change #30879

Triggered via pull request May 23, 2024 18:05
Status Success
Total duration 49m 22s
Artifacts 12

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
1m 9s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🤖 Android  /  Template (target=template_release)
30m 50s
🤖 Android / Template (target=template_release)
🍏 iOS  /  Template (target=template_release)
10m 40s
🍏 iOS / Template (target=template_release)
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 10s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-template Expired
120 MB
godot-api-dump Expired
408 KB
ios-template Expired
35.7 MB
linux-editor-mono Expired
71.2 MB
linux-template-minimal Expired
14.9 MB
linux-template-mono Expired
27 MB
macos-editor Expired
88.4 MB
macos-template Expired
38.8 MB
web-nothreads-template Expired
25 MB
web-template Expired
24.8 MB
windows-editor Expired
58.6 MB
windows-template Expired
27.4 MB