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Inspector no longer interprets Comma as decimal point in editor #24531
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Fixes godotengine#24531, re-implements godotengine#6028 in new property editor.
See discussion on #24532. Simply replacing "," by "." is problematic as the A better solution would be to intercept the key event from this numpad comma separator and replace it by a |
@akien-mga Is using Most expression usage in the editor seems to revolve around basic math operators ( |
It's important in That's why I said this should be handled ad-hoc in the inspector only ( |
Closing in favor of godotengine/godot-proposals#1576, as feature proposals are now tracked in the Godot proposals repository. |
Godot version:
3.1-alpha (2 and 3, didnt test alpha1)
OS/device including version:
Windows 10, non-english keyboard
Issue description:
Regression of issue #6028 in godot 3.1 alpha. Original issue fixed by PR #13240
In GODOT 3.0 editor you can use "," as decimal separator:
(comma is simply replaced by dot)
In GODOT 3.1-alpha (2 and 3, didnt test 1) everything after comma is trimmed:
Steps to reproduce:
Same as in issue #6028
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