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Path2D Bug (Editor bug) #46734
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This is a known bug: #31133
This was fixed in 3.2.4rc2 and later by #45220. |
I tried to follow the workarounds and I also installed the 3.2.4rc-3
version of Godot but the bug still appears. What should I do in this case?
Il sab 6 mar 2021, 21:44 Hugo Locurcio <[email protected]> ha
scritto:
… Closed #46734 <#46734>.
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Which bug are you referring to? The editor docks going off-screen or the ratio error message? |
Well, I'm working on 1366x767 ratio, the only solution it's to set 75%
display size.
Anyway that's not a big problem so it's ok.
Thanks for all.
Il dom 7 mar 2021, 13:32 Hugo Locurcio <[email protected]> ha
scritto:
… I tried to follow the workarounds and I also installed the 3.2.4rc-3
version of Godot but the bug still appears.
Which bug are you referring to? The editor docks going off-screen or the
ratio error message?
If you're using a 1366×768 display, you really need to set the editor
scale to 75% to be able to use Godot in any productive manner. Otherwise,
there's just not enough screen real estate to work with. This should be
done automatically in 3.2.4rc now, but maybe it's not working on your end.
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Hi, I' working with Godot 3.2.3 Stable on my Windows PC (Windows 10).
I noticed that when I create a Path2D, with a PathFollow2D and a RemoteTransform2D, my editor becomes bigger than the actual window and it goes out of the borders, so I cant click some buttons on the right of the screen.
It also says this error: "Cannot get ratio when minimum and maximum value are equal."
I'm following this tutorial and every time is always the same story, thanks in advance.
https://youtu.be/2ykdYUA40Ds
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