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Godot v4.1.rc3 - Windows 10.0.19045 - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
Issue description
Trying to open the filters (file types) menu in a non-exclusive FileDialog makes it automatically close and brings up the following error in the console/debugger:
ERROR: Condition "!windows.has(p_window)" is true. Returning: Rect2i()
at: window_get_popup_safe_rect (platform/windows/display_server_windows.cpp:2426)
This seems to have been broken somewhere between 4.1 beta 2 and beta 3.
For future reference, please also include the godot.project-file in the MRP. The .tscn-file is usually not enough, because it lacks project-specific information.
When testing this with embedded windows enabled, I can confirm the problem. (#78476 addresses part of this problem, but I doubt, that it is enough to solve it)
When testing this with embedded windows disabled, the FileDialog simply closes after clicking on All Files (*).
For future reference, please also include the godot.project-file in the MRP. The .tscn-file is usually not enough, because it lacks project-specific information.
Oh, I tested it on a blank project, so I didn't think that file would matter.
Godot version
v4.1.rc3.official [cdd2313]
System information
Godot v4.1.rc3 - Windows 10.0.19045 - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
Issue description
Trying to open the filters (file types) menu in a non-exclusive FileDialog makes it automatically close and brings up the following error in the console/debugger:
This seems to have been broken somewhere between 4.1 beta 2 and beta 3.
Steps to reproduce
All Files (*)
menuMinimal reproduction project
dialog_test.zip
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