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When importing the GDQuest TPS demo, I see a lot of errors on the first import in the editor, which had been resolved in 4.1 with #77276. So this seems to have regressed, starting with 4.3.dev6.
Editor output when importing the demo with 4.2.2:
$ rm -rf .godot
$ Godot_v4.2.2-stable_linux.x86_64 -e
Godot Engine v4.2.2.stable.official.15073afe3 - https://godotengine.org
Vulkan API 1.3.274 - Forward+ - Using Vulkan Device #1: AMD - AMD Radeon RX 7600M XT (RADV NAVI33)
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:63)
WARNING: Adding 'gdbot_mesh' as child to 'Skeleton3D' will make owner 'gdbot' inconsistent. Consider unsetting the owner beforehand.
at: add_child (scene/main/node.cpp:1427)
WARNING: Ignoring face with non-finite normal in LOD generation.
at: generate_lods (scene/resources/importer_mesh.cpp:518)
WARNING: Adding 'bee_bot2' as child to 'Skeleton3D' will make owner 'bee_bot' inconsistent. Consider unsetting the owner beforehand.
at: add_child (scene/main/node.cpp:1427)
WARNING: Adding 'Beetle' as child to 'Skeleton3D' will make owner 'beetle_bot_fused' inconsistent. Consider unsetting the owner beforehand.
at: add_child (scene/main/node.cpp:1427)
Editor output when importing the demo with 4.3 dev (cff016d):
$ rm -rf .godot
$ godot-git -e
Godot Engine v4.3.dev.custom_build.cff016d6d (2024-05-08 16:23:05 UTC) - https://godotengine.org
Vulkan 1.3.274 - Forward+ - Using Device #1: AMD - AMD Radeon RX 7600M XT (RADV NAVI33)
ERROR: Cannot open file 'res://.godot/imported/CoinModel.glb-8979cd10b263ba5bb6aa0cf262c766bc.scn'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/CoinModel.glb-8979cd10b263ba5bb6aa0cf262c766bc.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Coin/CoinVisuals/CoinModel.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
SCRIPT ERROR: Parse Error: Could not find type "Player" in the current scope.
at: GDScript::reload (res://Player/Coin/Coin.gd:49)
ERROR: Failed to load script "res://Player/Coin/Coin.gd" with error "Parse error".
at: load (./modules/gdscript/gdscript.cpp:2894)
ERROR: Cannot open file 'res://.godot/imported/completetask_0.mp3-06c657f738eb98ae3e61293ae1479493.mp3str'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/completetask_0.mp3-06c657f738eb98ae3e61293ae1479493.mp3str. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Coin/Audio/completetask_0.mp3. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/DestroyedBox.glb-b8c8ecac1aae2fab01445422a4d452cf.scn'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/DestroyedBox.glb-b8c8ecac1aae2fab01445422a4d452cf.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Box/BoxVisuals/DestroyedBox.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/CoinModel.glb-8979cd10b263ba5bb6aa0cf262c766bc.scn'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/CoinModel.glb-8979cd10b263ba5bb6aa0cf262c766bc.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Coin/CoinVisuals/CoinModel.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/completetask_0.mp3-06c657f738eb98ae3e61293ae1479493.mp3str'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/completetask_0.mp3-06c657f738eb98ae3e61293ae1479493.mp3str. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Coin/Audio/completetask_0.mp3. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/BulletModel.obj-68a7a01cbdfffe2b2db64d2e983b8347.mesh'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/BulletModel.obj-68a7a01cbdfffe2b2db64d2e983b8347.mesh. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/BulletVisuals/BulletModel.obj. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Unable to open file: res://.godot/imported/sparks.png-18078a47b59d15deb88d29adc50b5f30.s3tc.ctex.
at: _load_data (./scene/resources/compressed_texture.cpp:41)
ERROR: Failed loading resource: res://.godot/imported/sparks.png-18078a47b59d15deb88d29adc50b5f30.s3tc.ctex. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/BulletVisuals/sparks.png. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/lasershot-102078.wav-d665d98e82257b346ed19f9c68668ecf.sample'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/lasershot-102078.wav-d665d98e82257b346ed19f9c68668ecf.sample. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Sounds/lasershot-102078.wav. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/smoke_ball.glb-2002d32b3d30ddcc38486549432127ed.scn'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/smoke_ball.glb-2002d32b3d30ddcc38486549432127ed.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Enemies/smoke_puff/smoke_ball.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/poof_1.wav-e5511e9d33269c1f409daf4bf9485217.sample'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/poof_1.wav-e5511e9d33269c1f409daf4bf9485217.sample. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Enemies/smoke_puff/Sounds/poof_1.wav. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/poof_2.wav-3e5919c3dd1f184ade8a8f46288a85c6.sample'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/poof_2.wav-3e5919c3dd1f184ade8a8f46288a85c6.sample. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Enemies/smoke_puff/Sounds/poof_2.wav. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/CoinModel.glb-8979cd10b263ba5bb6aa0cf262c766bc.scn'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/CoinModel.glb-8979cd10b263ba5bb6aa0cf262c766bc.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Coin/CoinVisuals/CoinModel.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/completetask_0.mp3-06c657f738eb98ae3e61293ae1479493.mp3str'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/completetask_0.mp3-06c657f738eb98ae3e61293ae1479493.mp3str. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Coin/Audio/completetask_0.mp3. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/smoke_ball.glb-2002d32b3d30ddcc38486549432127ed.scn'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/smoke_ball.glb-2002d32b3d30ddcc38486549432127ed.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Enemies/smoke_puff/smoke_ball.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/poof_1.wav-e5511e9d33269c1f409daf4bf9485217.sample'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/poof_1.wav-e5511e9d33269c1f409daf4bf9485217.sample. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Enemies/smoke_puff/Sounds/poof_1.wav. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/poof_2.wav-3e5919c3dd1f184ade8a8f46288a85c6.sample'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/poof_2.wav-3e5919c3dd1f184ade8a8f46288a85c6.sample. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Enemies/smoke_puff/Sounds/poof_2.wav. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/disk.obj-d152addaa2d0c7449058da7e1c9d230b.mesh'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/disk.obj-d152addaa2d0c7449058da7e1c9d230b.mesh. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/ExplosionVisuals/objects/disk.obj. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/disk.obj-d152addaa2d0c7449058da7e1c9d230b.mesh'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/disk.obj-d152addaa2d0c7449058da7e1c9d230b.mesh. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/ExplosionVisuals/objects/disk.obj. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
SCRIPT ERROR: Parse Error: Could not find type "Player" in the current scope.
at: GDScript::reload (res://Player/Grenade.gd:39)
ERROR: Failed to load script "res://Player/Grenade.gd" with error "Parse error".
at: load (./modules/gdscript/gdscript.cpp:2894)
ERROR: Cannot open file 'res://.godot/imported/grenade.glb-f043f42f6efaffee235dda6174637778.scn'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/grenade.glb-f043f42f6efaffee235dda6174637778.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/GrenadeVisuals/grenade/grenade.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/musket-explosion-6383.wav-3c1061a01a4d0adfed66e20385b2c864.sample'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/musket-explosion-6383.wav-3c1061a01a4d0adfed66e20385b2c864.sample. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Sounds/musket-explosion-6383.wav. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/BulletModel.obj-68a7a01cbdfffe2b2db64d2e983b8347.mesh'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/BulletModel.obj-68a7a01cbdfffe2b2db64d2e983b8347.mesh. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/BulletVisuals/BulletModel.obj. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Unable to open file: res://.godot/imported/sparks.png-18078a47b59d15deb88d29adc50b5f30.s3tc.ctex.
at: _load_data (./scene/resources/compressed_texture.cpp:41)
ERROR: Failed loading resource: res://.godot/imported/sparks.png-18078a47b59d15deb88d29adc50b5f30.s3tc.ctex. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/BulletVisuals/sparks.png. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/lasershot-102078.wav-d665d98e82257b346ed19f9c68668ecf.sample'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/lasershot-102078.wav-d665d98e82257b346ed19f9c68668ecf.sample. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Sounds/lasershot-102078.wav. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/CoinModel.glb-8979cd10b263ba5bb6aa0cf262c766bc.scn'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/CoinModel.glb-8979cd10b263ba5bb6aa0cf262c766bc.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Coin/CoinVisuals/CoinModel.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Cannot open file 'res://.godot/imported/completetask_0.mp3-06c657f738eb98ae3e61293ae1479493.mp3str'.
at: load (./core/io/resource_format_binary.cpp:1204)
ERROR: Failed loading resource: res://.godot/imported/completetask_0.mp3-06c657f738eb98ae3e61293ae1479493.mp3str. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
ERROR: Failed loading resource: res://Player/Coin/Audio/completetask_0.mp3. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (./core/io/resource_loader.cpp:281)
WARNING: Adding 'gdbot_mesh' as child to 'Skeleton3D' will make owner 'gdbot' inconsistent. Consider unsetting the owner beforehand.
at: add_child (./scene/main/node.cpp:1575)
WARNING: Ignoring face with non-finite normal in LOD generation.
at: generate_lods (./scene/resources/3d/importer_mesh.cpp:518)
WARNING: Adding 'bee_bot2' as child to 'Skeleton3D' will make owner 'bee_bot' inconsistent. Consider unsetting the owner beforehand.
at: add_child (./scene/main/node.cpp:1575)
WARNING: Adding 'Beetle' as child to 'Skeleton3D' will make owner 'beetle_bot_fused' inconsistent. Consider unsetting the owner beforehand.
at: add_child (./scene/main/node.cpp:1575)
It's also reproducible with using the --import option.
This reverts commit dc73440.
This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.
So reverting for now to give ourselves time to iron this out for a future
Godot release.
Fixesgodotengine#91726.
MewPurPur
pushed a commit
to MewPurPur/godot
that referenced
this issue
Jul 11, 2024
This reverts commit dc73440.
This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.
So reverting for now to give ourselves time to iron this out for a future
Godot release.
Fixesgodotengine#91726.
2nafish117
pushed a commit
to 2nafish117/godot
that referenced
this issue
Aug 5, 2024
This reverts commit dc73440.
This commit in some form is needed to fix handling of dependencies on
export, but as it's also used for import, it's exposing some pre-existing
issues which we need to solve first.
So reverting for now to give ourselves time to iron this out for a future
Godot release.
Fixesgodotengine#91726.
Tested versions
System information
Fedora Linux 40 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7600M XT (RADV NAVI33) () - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
When importing the GDQuest TPS demo, I see a lot of errors on the first import in the editor, which had been resolved in 4.1 with #77276. So this seems to have regressed, starting with 4.3.dev6.
Editor output when importing the demo with 4.2.2:
Editor output when importing the demo with 4.3 dev (cff016d):
It's also reproducible with using the
--import
option.Steps to reproduce
rm -rf .godot/
godot -e
Minimal reproduction project (MRP)
https://github.com/gdquest-demos/godot-4-3d-third-person-controller
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