[3.x] Add horizon specular occlusion #51416
Merged
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Implements horizon specular occlusion. This helps reduce artifacts where you see the sky on the edges of e.g. tiles bricks etc.
before: GLES3
after: GLES3
before: GLES2
after: GLES2
Note: for some reason GLES2 suffers much less from this particular artifact. With horizon specular occlusion it looks almost perfect. At some point it may be worth exploring what is going on to see if we can improve GLES3 similarly.