[3.x] Fix 3D moving platform logic #51458
Merged
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3D physics port of #50166 on 3.x (master version: #51457)
Fixes #30311
Co-authored-by: @fabriceci
Same thing that was already done in 2D, applies moving platform motion by using a call to
move_and_collide
that excludes the platform itself, instead of making it part of the body motion.Helps with handling walls and slopes correctly when the character walks on the moving platform.
Also made some minor adjustments to the 2D version and documentation.