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[3.x] Fix 3D moving platform logic #51458

Merged
merged 1 commit into from
Aug 10, 2021

Commits on Aug 10, 2021

  1. Fix 3D moving platform logic

    Same thing that was already done in 2D, applies moving platform motion
    by using a call to move_and_collide that excludes the platform itself,
    instead of making it part of the body motion.
    
    Helps with handling walls and slopes correctly when the character walks
    on the moving platform.
    
    Also made some minor adjustments to the 2D version and documentation.
    
    Co-authored-by: fabriceci <[email protected]>
    pouleyKetchoupp and fabriceci committed Aug 10, 2021
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