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Display 2 decimals instead of 1 in editor frametime labels #54808

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Calinou
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@Calinou Calinou commented Nov 9, 2021

master version of #54809.

When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier.

We already have 2 decimals displayed in the GDScript profiler for functions, so this is also more consistent with how the profiler displays times in milliseconds.

When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
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@fire fire left a comment

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Makes comparing easier and aligns with the other timestamps displays.

@akien-mga akien-mga merged commit efea312 into godotengine:master Nov 9, 2021
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Thanks!

@Calinou Calinou deleted the editor-frametime-display-more-decimals branch November 9, 2021 23:48
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3 participants