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Display 2 decimals instead of 1 in editor frametime labels (3.x) #54809

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Calinou
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@Calinou Calinou commented Nov 9, 2021

3.x version of #54808.

When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use pad_decimals() for consistency with the implementation in master.

When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
@Calinou Calinou requested a review from a team as a code owner November 9, 2021 16:21
@Calinou Calinou changed the title Display 2 decimals instead of 1 in editor frametime labels Display 2 decimals instead of 1 in editor frametime labels (3.x) Nov 9, 2021
@Calinou Calinou added this to the 3.5 milestone Nov 9, 2021
@akien-mga akien-mga merged commit 403ca51 into godotengine:3.x Nov 9, 2021
@akien-mga
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Thanks!

@Calinou Calinou deleted the editor-frametime-display-more-decimals-3.x branch November 9, 2021 23:48
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