Avoid updating particles during 2D rendering #70457
Merged
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Fixes: #70431
tested with the MRPs from: #56691, #59072, #65443, #70431, and a few others I had on hand
This maintains the same behaviour for 3D (i.e. particles can be used the first frame that they are added to the scene), but for 2D we have to wait until the next frame. Particle update is requested so the particles will be updated before they are drawn again. This is necessary because in 2D the uniform set is not grabbed until rendering has started and you can't run a compute shader program while rendering is going on.
This bug didn't trigger when adding particles via the editor as they would get updated before drawing (i.e. at scene loading time).