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Adds a scale_gizmo_handles
entry to the Touchscreen
editor settings
#75718
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I'm not sure about the approach. I think that for the majority of controls in the editor the default scale increase doesn't improve the situation much. We should probably increase the overall scale + extra spacing. So I would limit this PR to only apply extra scale to the gizmo handles (and rename the setting accordingly). |
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This doesn't address #75144 I believe. QbieShay was referring to the Curve resource, not the Curve2D one. |
Ye this PR does not fix #75144 The Curve editor is not even affected. |
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I left some minor comments, but it seems fine otherwise.
When enabled, this scales the editor icons to improve usability on touchscreen devices. In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
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scale_editor_icons
entry to the Touchscreen
editor settingsscale_gizmo_handles
entry to the Touchscreen
editor settings
Yay, this should massively improve Android port usability |
This is more of a usability enhancement than a bug fix, so I think it's not worth a cherry-pick at this point. The Android editor is experimental, so it's fine to require updating to Godot 4.1 if you want all of the improvements done to it. |
After an additional discussion we decided to cherry-pick this after all. |
Cherry-picked for 4.0.4. |
When enabled, this scales the editor icons to improve usability on touchscreen devices. In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
Fixes the
Resize a CollisionShape2D
and theMove Path2D Nodes
issues in #73707Non touchscreen UI
Touchscreen UI
3.x version (commit 445f5ea87d32172b6a01afd2df0fd9a44696874e)