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C#: Generate instance types for singletons #79470
C#: Generate instance types for singletons #79470
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Does this help with resolving compatibility issues from #75694 ? |
As I understand it, #75694 changes However, with this PR we generate an additional |
That sounds like a great idea, if it's possible. I think if we are going to merge this PR, we should merge it first, then you can suggest me how to update mine to make address the issue. |
I've added a commit with the some of the changes suggested by @neikeq in #75694 (comment). This means that now |
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Some more minor suggestions, but I (still) cannot think of a fundamentally better design for this.
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Co-authored-by: Ignacio Etcheverry <[email protected]>
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Thanks! |
Singleton classes in C# are currently exposed as static classes. In some cases these classes are inherited (e.g.:
PhysicsServer2DExtension
derives from the singleton classPhysicsServer2D
).We currently ignore these classes and don't generate them, because C# doesn't allow inheriting static classes. In order to fix this, with this PR C# now generates additional Instance classes for every singleton. E.g.:
Input.MouseModeEnum
).Footnotes
This would break compatibility and won't happen in 4.x, but in 5.0 we could remove the static classes, rename the instance classes to remove the Instance suffix and create a
Singletons
static class that can be used withglobal using
. Similar to how singletons are exposed in GDScript using@GlobalScope
. See https://github.com/godotengine/godot/pull/59208#issuecomment-1069583895. ↩