Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use compile-time Unicode string conversion #80362

Merged

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Aug 7, 2023

Thanks to this syntax introduced in C++11, this reduces the amount of work that needs to be performed at run-time while making the code more terse.

There are probably more of them we could replace, but we only seem to be able to do this in places that use a constant string with no concatenation whatsoever.

Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
@Calinou Calinou requested review from a team as code owners August 7, 2023 08:39
@Calinou Calinou added this to the 4.x milestone Aug 7, 2023
@akien-mga akien-mga modified the milestones: 4.x, 4.2 Aug 7, 2023
@akien-mga akien-mga merged commit 169a28b into godotengine:master Aug 7, 2023
15 checks passed
@akien-mga
Copy link
Member

Thanks!

@Calinou Calinou deleted the string-use-unicode-compiletime branch August 7, 2023 14:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants