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Fix assign with swizzle in shader not doing varying validation check #83830

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4 changes: 4 additions & 0 deletions servers/rendering/shader_language.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4639,6 +4639,10 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
return false;
}

if (shader->varyings.has(var->name)) {
return _validate_varying_assign(shader->varyings[var->name], r_message);
}

if (!(p_function_info.built_ins.has(var->name) && p_function_info.built_ins[var->name].constant)) {
return true;
}
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