Rename FBX2glTF binary path setting back to 4.2 name #92571
Merged
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This preserves compatibility when upgrading Godot 4.2 projects which relied on that path being configured in the editor settings.
The old name also makes sense for this one, it's fine for fbx2gltf_path to be under a generic fbx category which could have more settings also impacting ufbx. I was the one doing this rename as part of cleaning up #81746, my bad.
I didn't change the project setting
filesystem/import/fbx2gltf/enabled
back tofbx/enabled
because this one would really be confusing. But it's also enabled by default in 4.2, so this won't change anything for users who do use fbx2gltf. For those who turned it off, they'll experience either way that their fbx files are now imported by ufbx in 4.3.