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Rename FBX2glTF binary path setting back to 4.2 name #92571

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Commits on May 30, 2024

  1. Rename FBX2glTF binary path setting back to 4.2 name

    This preserves compatibility when upgrading Godot 4.2 projects which relied on that
    path being configured in the editor settings.
    
    The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
    a generic fbx category which could have more settings also impacting ufbx.
    akien-mga committed May 30, 2024
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