Fix thread-use causing navigation polygon data corruption #93426
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Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
set_data()
andget_data()
in one call to avoid desync.Trio with #93392 and #93407
The NavigationPolygon has the same problematic legacy API as the NavigationMesh where it is possible to set vertices and polygon indices that are not in sync due to both using different functions with no real validation.
When user-threads were manipulating the resource there was opportunity to read the resource while another thread changed the data in the middle. This was very common in large projects when users would reuse the same navigation mesh resource and started the next update as soon as they set the navigation mesh on a region, not knowing that it takes some time for the sync to happen.