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[macOS] Pin Vulkan version in download script #98046

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purefunctor
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This should help prevent inconsistent CI results like what happened in the following checks 😄

https://github.com/godotengine/godot/actions/runs/11222724075/job/31195803603?pr=97951

https://github.com/godotengine/godot/actions/runs/11239565581/job/31246955479

The issue was quickly identified in #97981 so builds weren't broken for long thankfully!

@purefunctor purefunctor requested a review from a team as a code owner October 10, 2024 06:49
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I do not think we want to pin it, SDK distribution format was changed only once since 2021, so it's an extremely rare event.

And doing so will require constantly updating it manually (a new Vulkan SDK is released about every 2 months, and we definitely always want to use the latest version).

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SDK distribution format was changed only once since 2021, so it's an extremely rare event.

That's good to know, I think it makes sense to keep using latest for it then 👍🏼

It also looks like they did it to make cross-platform installation scripts a little easier to do: https://vulkan.lunarg.com/doc/sdk/1.3.296.0/mac/release_notes.html

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3 participants