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Updated offsets for hat visibility and visor/weapon drawn/visible flags. #1378

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4 changes: 2 additions & 2 deletions Anamnesis/Memory/ActorMemory.cs
Original file line number Diff line number Diff line change
Expand Up @@ -52,8 +52,8 @@ public enum CharacterFlagDefs : byte
[Bind(0x0788)] public WeaponMemory? OffHand { get; set; }
[Bind(0x0868)] public ActorEquipmentMemory? Equipment { get; set; }
[Bind(0x08B8)] public ActorCustomizeMemory? Customize { get; set; }
[Bind(0x089E, BindFlags.ActorRefresh)] public bool HatHidden { get; set; }
[Bind(0x089F, BindFlags.ActorRefresh)] public CharacterFlagDefs CharacterFlags { get; set; }
[Bind(0x08D6, BindFlags.ActorRefresh)] public bool HatHidden { get; set; }
[Bind(0x08D7, BindFlags.ActorRefresh)] public CharacterFlagDefs CharacterFlags { get; set; }
[Bind(0x08F8, BindFlags.Pointer)] public ActorMemory? Ornament { get; set; }
[Bind(0x0900)] public ushort OrnamentId { get; set; }
[Bind(0x09C0)] public AnimationMemory? Animation { get; set; }
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