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LDML Test keyboard

Description

Test Keyboard for LDML

Trying it Out

This section describes how to test the keyboard. For example, typing 1 will produce 1:basic:OK. Following these steps in order will make sure the keyboard (and the implementation) is working properly.

Each of the steps produces output ending in :OK. You can press enter in between steps to put the output on separate lines.

Direct key output

  1. Press: 1
  2. Check: 1:basic:OK

A simple transform

  1. Press: 2
  2. Check: 2:simple_transform:OK

Marker transform

  1. Press: 3
  2. Check: 3:simple_marker:OK

Simple reorder

  1. Press: 4
  2. Check: 4:simple_reorder:OK

Variable substitution

  1. Press: 5
  2. Check: 5:simple_vars:OK

Mapped variable substitution

  1. Press: 6
  2. Check: 6:map_var:OK

Uset subtitution

  1. Press: 7
  2. Check: 7:simple_uset:OK

Context

  1. Type or paste in: ABC and position the cursor after that text
  2. Type: 8
  3. Check: 8:ctxt:OK

Non-BMP Context

  1. Paste in: 𐓏 and position the cursor after that text
  2. Type: 8
  3. Check: 8:ctxt:OK

Two-part Non-BMP Context

  1. Paste in: 𐒻 and position the cursor after that text
  2. Type: Shift8
  3. Type: 8
  4. Check: 8:ctxt:OK

Two-part Marker Test

  1. Type: 9 (you will see FAIL temporarily, but continue to the next step)
  2. Type: Shift9
  3. Check: 9:split_marker:OK

Links

Keyboard Homepage: https://keyman.com/keyboards/ldml_test

Copyright

See LICENSE.md

Supported Platforms

  • Windows
  • macOS
  • Linux
  • Web
  • iPhone
  • iPad
  • Android phone
  • Android tablet
  • Mobile devices
  • Desktop devices
  • Tablet devices

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