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[Android] Beetle Saturn crashes after 5 seconds on any game #159

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Cinibonswirl26 opened this issue Jan 2, 2020 · 16 comments
Open

[Android] Beetle Saturn crashes after 5 seconds on any game #159

Cinibonswirl26 opened this issue Jan 2, 2020 · 16 comments

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@Cinibonswirl26
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Cinibonswirl26 commented Jan 2, 2020

Beetle Saturn always crashes 5 seconds after launching a game. Have tried multiple games, always crashes app. It appears that it's able to launch the game as it does not display a "Failed to Load Content" error

@ner00
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ner00 commented Feb 27, 2020

@Cinibonswirl26 Have you enabled logging with debug level to try and see if something shows the reason why this happens? Also, what system are you on? If you're on Windows, go to the Event Viewer > Applications and try to see if there is a log at the time of error that references RetroArch or Beetle core.

@Cinibonswirl26
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RetroArch 1.8.4 (Git f425d8d)
=== Build =======================================
Capabilities: ASIMD
[INFO] Built: Jan 16 2020
[INFO] Version: 1.8.4
[INFO] Git: f425d8d
[INFO] =================================================
[Environ]: SET_PIXEL_FORMAT: RGB565.
Redirecting save file to "/storage/emulated/0/RetroArch/saves/.srm".
Redirecting savestate to "/storage/emulated/0/RetroArch/states/.state".
Version of libretro API: 1
[INFO] Compiled against API: 1
[Audio]: Set audio input rate to: 30000.00 Hz.
[Video]: Video @ 960x720
[Video]: Starting threaded video driver ...
Android EGL: GLES version = 2.
[EGL] Falling back to eglGetDisplay
[EGL]: EGL version: 1.5
[GL]: Found GL context: android
[GL]: Detecting screen resolution 0x0.
[EGL]: Current context: 0x7a56e50f80.
[GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 630.
[GL]: Version: OpenGL ES 3.2 [email protected] (GIT@2b9feb8, I58d155b2d1, 1575493064) (Date:12/04/19).
[GL]: Using resolution 720x1480
[GL]: Default shader backend found: glsl.
[Shader driver]: Using GLSL shader backend.
[GL]: Stock GLSL shaders will be used.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GLSL]: Found GLSL vertex shader.
[GLSL]: Found GLSL fragment shader.
[GLSL]: Linking GLSL program.
[GL]: Using 4 textures.
[GL]: Loaded 1 program(s).
[Joypad]: Found joypad driver: "android".
sdk version: 29
Set engine_handle_dpad to 'Get Axis Value' (for reading extra analog sticks)[Font]: Using font rendering backend: stb-unicode.
[Video]: Found display server: android
[OpenSL]: Requested audio latency: 128 ms.[OpenSL]: Setting audio latency: Block size = 768, Blocks = 32, Total = 24576 ...
[Menu]: Found menu display driver: "gl".
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Menu]: Found menu display driver: "gl".
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[LED]: LED driver = 'null' 0x79f68a9db0
[MIDI]: Initializing ...
[MIDI]: Input disabled.
[MIDI]: Output disabled.
[MIDI]: Initialized "null" driver.
SRAM will not be saved.
Loading history file: [/data/user/0/com.retroarch/content_history.lpl].
Loading history file: [/data/user/0/com.retroarch/content_music_history.lpl].
Loading history file: [/data/user/0/com.retroarch/content_image_history.lpl].
Loading favorites file: [/data/user/0/com.retroarch/content_favorites.lpl].
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
[Font]: Using font rendering backend: stb-unicode.
Using content: /storage/emulated/0/Download/ROMS/CD Games/Virtua Fighter 2 (USA).cue.
arg #0: retroarch
arg #1: /storage/emulated/0/Download/ROMS/CD Games/Virtua Fighter 2 (USA).cue
arg #2: -s
arg #3: /storage/emulated/0/RetroArch/saves
arg #4: -S
arg #5: /storage/emulated/0/RetroArch/states
arg #6: -c
arg #7: /storage/emulated/0/Android/data/com.retroarch/files/retroarch.cfg
arg #8: -v
Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
Unloading game..
Unloading core..
Unloading core symbols..
Threaded video stats: Frames pushed: 574, Frames dropped: 0.
Set config file to : /storage/emulated/0/Android/data/com.retroarch/files/retroarch.cfg
RetroArch 1.8.4 (Git f425d8d)
Redirecting save file to "/storage/emulated/0/RetroArch/saves/Virtua Fighter 2 (USA).srm".
Redirecting savestate to "/storage/emulated/0/RetroArch/states/Virtua Fighter 2 (USA).state".
=== Build =======================================
Capabilities: ASIMD
[INFO] Built: Jan 16 2020
[INFO] Version: 1.8.4
[INFO] Git: f425d8d
[INFO] =================================================
jni_thread_destruct()
Loading dynamic libretro core from: "/data/data/com.retroarch/cores/mednafen_saturn_libretro_android.so"
[Overrides] no core-specific overrides found at /storage/emulated/0/RetroArch/config/Beetle Saturn/Beetle Saturn.cfg.
[Overrides] no content-dir-specific overrides found at /storage/emulated/0/RetroArch/config/Beetle Saturn/CD Games.cfg.
[Overrides] no game-specific overrides found at /storage/emulated/0/RetroArch/config/Beetle Saturn/Virtua Fighter 2 (USA).cfg.
[Environ]: GET_LANGUAGE: "0".
[Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
Core requested VFS version >= v1, providing v3
[Environ]: SET_CONTROLLER_INFO.
Controller port: 1
Control Pad (ID: 1)
3D Control Pad (ID: 261)
Arcade Racer (ID: 517)
Mission Stick (ID: 773)
Mouse (ID: 258)
Stunner (ID: 516)
Twin-Stick (ID: 1285)
Virtua Gun (ID: 260)
Dual Mission Sticks (ID: 1029)
(null) (ID: 0)
Controller port: 2
Control Pad (ID: 1)
3D Control Pad (ID: 261)
Arcade Racer (ID: 517)
Mission Stick (ID: 773)
Mouse (ID: 258)
Stunner (ID: 516)
Twin-Stick (ID: 1285)
Virtua Gun (ID: 260)
Dual Mission Sticks (ID: 1029)
(null) (ID: 0)
[Remaps]: remap directory: /storage/emulated/0/RetroArch/config/remaps
Redirecting save file to "/storage/emulated/0/RetroArch/saves/Virtua Fighter 2 (USA).srm".
Redirecting savestate to "/storage/emulated/0/RetroArch/states/Virtua Fighter 2 (USA).state".
[Environ]: GET_LOG_INTERFACE.
[Environ]: SYSTEM_DIRECTORY: "/storage/emulated/0/RetroArch/system".
[Environ]: UNSUPPORTED (#57).
[Environ]: SET_DISK_CONTROL_INTERFACE.
[Environ]: GET_PERF_INTERFACE.
[Environ]: PERFORMANCE_LEVEL: 15.
Content loading skipped. Implementation will load it on its own.
[Environ]: SET_INPUT_DESCRIPTORS:
RetroPad, Port 1, Button "B (bottom)" => "A Button"
RetroPad, Port 1, Button "Y (left)" => "X Button"
RetroPad, Port 1, Button "Select" => "Mode Switch"
RetroPad, Port 1, Button "Start" => "Start Button"
RetroPad, Port 1, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 1, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 1, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 1, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 1, Button "A (right)" => "B Button"
RetroPad, Port 1, Button "X (up)" => "Y Button"
RetroPad, Port 1, Button "L" => "Z Button"
RetroPad, Port 1, Button "R" => "C Button"
RetroPad, Port 1, Button "L2" => "L Button"
RetroPad, Port 1, Button "R2" => "R Button"
RetroPad, Port 2, Button "B (bottom)" => "A Button"
RetroPad, Port 2, Button "Y (left)" => "X Button"
RetroPad, Port 2, Button "Select" => "Mode Switch"
RetroPad, Port 2, Button "Start" => "Start Button"
RetroPad, Port 2, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 2, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 2, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 2, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 2, Button "A (right)" => "B Button"
RetroPad, Port 2, Button "X (up)" => "Y Button"
RetroPad, Port 2, Button "L" => "Z Button"
RetroPad, Port 2, Button "R" => "C Button"
RetroPad, Port 2, Button "L2" => "L Button"
RetroPad, Port 2, Button "R2" => "R Button"
RetroPad, Port 3, Button "B (bottom)" => "A Button"
RetroPad, Port 3, Button "Y (left)" => "X Button"
RetroPad, Port 3, Button "Select" => "Mode Switch"
RetroPad, Port 3, Button "Start" => "Start Button"
RetroPad, Port 3, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 3, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 3, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 3, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 3, Button "A (right)" => "B Button"
RetroPad, Port 3, Button "X (up)" => "Y Button"
RetroPad, Port 3, Button "L" => "Z Button"
RetroPad, Port 3, Button "R" => "C Button"
RetroPad, Port 3, Button "L2" => "L Button"
RetroPad, Port 3, Button "R2" => "R Button"
RetroPad, Port 4, Button "B (bottom)" => "A Button"
RetroPad, Port 4, Button "Y (left)" => "X Button"
RetroPad, Port 4, Button "Select" => "Mode Switch"
RetroPad, Port 4, Button "Start" => "Start Button"
RetroPad, Port 4, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 4, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 4, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 4, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 4, Button "A (right)" => "B Button"
RetroPad, Port 4, Button "X (up)" => "Y Button"
RetroPad, Port 4, Button "L" => "Z Button"
RetroPad, Port 4, Button "R" => "C Button"
RetroPad, Port 4, Button "L2" => "L Button"
RetroPad, Port 4, Button "R2" => "R Button"
RetroPad, Port 5, Button "B (bottom)" => "A Button"
RetroPad, Port 5, Button "Y (left)" => "X Button"
RetroPad, Port 5, Button "Select" => "Mode Switch"
RetroPad, Port 5, Button "Start" => "Start Button"
RetroPad, Port 5, Button "D-Pad Up" => "D-Pad Up"
RetroPad, Port 5, Button "D-Pad Down" => "D-Pad Down"
RetroPad, Port 5, Button "D-Pad Left" => "D-Pad Left"
RetroPad, Port 5, Button "D-Pad Right" => "D-Pad Right"
RetroPad, Port 5, Button "A (right)" => "B Button"
RetroPad, Port 5, Button "X (up)" => "Y Button"
RetroPad, Port 5, Button "L" => "Z Button"
RetroPad, Port 5, Button "R" => "C Button"
RetroPad, Port 5, Button "L2" => "L Button"
RetroPad, Port 5, Button "R2" => "R Button"
[Environ]: SET_PIXEL_FORMAT: XRGB8888.
[Environ]: GET_VARIABLE beetle_saturn_region:
Auto Detect
[Environ]: GET_VARIABLE beetle_saturn_cart:
Auto Detect
[Environ]: GET_VARIABLE beetle_saturn_multitap_port1:
disabled
[Environ]: SET_CONTROLLER_INFO.
Controller port: 1
Control Pad (ID: 1)
3D Control Pad (ID: 261)
Arcade Racer (ID: 517)
Mission Stick (ID: 773)
Mouse (ID: 258)
Stunner (ID: 516)
Twin-Stick (ID: 1285)
Virtua Gun (ID: 260)
Dual Mission Sticks (ID: 1029)
(null) (ID: 0)
Controller port: 2
Control Pad (ID: 1)
3D Control Pad (ID: 261)
Arcade Racer (ID: 517)
Mission Stick (ID: 773)
Mouse (ID: 258)
Stunner (ID: 516)
Twin-Stick (ID: 1285)
Virtua Gun (ID: 260)
Dual Mission Sticks (ID: 1029)
(null) (ID: 0)
[Environ]: GET_VARIABLE beetle_saturn_multitap_port2:
disabled
[Environ]: SET_CONTROLLER_INFO.
Controller port: 1
Control Pad (ID: 1)
3D Control Pad (ID: 261)
Arcade Racer (ID: 517)
Mission Stick (ID: 773)
Mouse (ID: 258)
Stunner (ID: 516)
Twin-Stick (ID: 1285)
Virtua Gun (ID: 260)
Dual Mission Sticks (ID: 1029)
(null) (ID: 0)
Controller port: 2
Control Pad (ID: 1)
3D Control Pad (ID: 261)
Arcade Racer (ID: 517)
Mission Stick (ID: 773)
Mouse (ID: 258)
Stunner (ID: 516)
Twin-Stick (ID: 1285)
Virtua Gun (ID: 260)
Dual Mission Sticks (ID: 1029)
(null) (ID: 0)
[Environ]: GET_VARIABLE beetle_saturn_cdimagecache:
disabled
[Environ]: GET_VARIABLE beetle_saturn_midsync:
disabled
[Environ]: GET_VARIABLE beetle_saturn_autortc:
enabled
[Environ]: GET_VARIABLE beetle_saturn_autortc_lang:
english
[Environ]: GET_VARIABLE beetle_saturn_horizontal_overscan:
0
[Environ]: GET_VARIABLE beetle_saturn_initial_scanline:
0
[Environ]: GET_VARIABLE beetle_saturn_last_scanline:
239
[Environ]: GET_VARIABLE beetle_saturn_initial_scanline_pal:
0
[Environ]: GET_VARIABLE beetle_saturn_last_scanline_pal:
271
[Environ]: GET_VARIABLE beetle_saturn_horizontal_blend:
disabled
[Environ]: GET_VARIABLE beetle_saturn_analog_stick_deadzone:
15
[Environ]: GET_VARIABLE beetle_saturn_trigger_deadzone:
15
[Environ]: GET_VARIABLE beetle_saturn_mouse_sensitivity:
100
[Environ]: GET_VARIABLE beetle_saturn_virtuagun_crosshair:
Cross
[Environ]: GET_VARIABLE beetle_saturn_virtuagun_input:
Lightgun
Loading "/storage/emulated/0/Download/ROMS/CD Games/Virtua Fighter 2 (USA).cue"
Unsupported CUE sheet directive: "CATALOG".
Loading SBI file "/storage/emulated/0/Download/ROMS/CD Games/Virtua Fighter 2 (USA).sbi"...
Disc 1

  • Track 1, LBA: 0 DATA
  • Track 2, LBA: 25774 AUDIO
  • Track 3, LBA: 31900 AUDIO
  • Track 4, LBA: 39071 AUDIO
  • Track 5, LBA: 45270 AUDIO
  • Track 6, LBA: 51494 AUDIO
  • Track 7, LBA: 57246 AUDIO
  • Track 8, LBA: 64793 AUDIO
  • Track 9, LBA: 71874 AUDIO
  • Track 10, LBA: 78892 AUDIO
  • Track 11, LBA: 86147 AUDIO
  • Track 12, LBA: 91939 AUDIO
  • Track 13, LBA: 99095 AUDIO
  • Track 14, LBA: 104894 AUDIO
  • Track 15, LBA: 107591 AUDIO
  • Track 16, LBA: 108191 AUDIO
  • Track 17, LBA: 109613 AUDIO
  • Track 18, LBA: 113417 AUDIO
  • Track 19, LBA: 114170 AUDIO
  • Track 20, LBA: 115006 AUDIO
  • Track 21, LBA: 116193 AUDIO
  • Track 22, LBA: 129975 AUDIO
  • Track 23, LBA: 141662 AUDIO
  • Track 24, LBA: 155344 AUDIO
  • Track 25, LBA: 168553 AUDIO
  • Track 26, LBA: 180256 AUDIO
  • Track 27, LBA: 193210 AUDIO
  • Track 28, LBA: 209673 AUDIO
  • Track 29, LBA: 222718 AUDIO
  • Track 30, LBA: 233282 AUDIO
  • Track 31, LBA: 244238 AUDIO
  • Track 32, LBA: 255626 AUDIO
  • Track 33, LBA: 267649 AUDIO
  • Track 34, LBA: 273992 AUDIO
    Leadout: 279639
    Calculating layout MD5.
    Done calculating layout MD5.
    Calculating game ID (1 discs)
    Game ID is: MK-81014
    This is a Saturn disc.
    Disc Region: "USA"
    [Mednafen]: CPU Cache Emulation Mode: Data only
    [Mednafen]: Region: 0x4.
    [Mednafen]: Cart: Backup Memory.
    Error opening file:
    /storage/emulated/0/RetroArch/saves/Virtua Fighter 2 (USA).smpc
    No such file or directory
    [RCHEEVOS]: ext_hash 0b886782 ('cue')
    Skipping SRAM load..
    Version of libretro API: 1
    [INFO] Compiled against API: 1
    [RCHEEVOS]: Load task finished
    [Cheats]: Load game-specific cheatfile: /storage/emulated/0/RetroArch/cheats/Beetle Saturn/Virtua Fighter 2 (USA).cht
    [Audio]: Set audio input rate to: 44188.38 Hz.
    [Video]: Video @ 960x720
    [Video]: Starting threaded video driver ...
    Android EGL: GLES version = 2.
    [EGL] Falling back to eglGetDisplay
    [EGL]: EGL version: 1.5
    [GL]: Found GL context: android
    [GL]: Detecting screen resolution 0x0.
    [EGL]: Current context: 0x7a5b629b80.
    [GL]: Vendor: Qualcomm, Renderer: Adreno (TM) 630.
    [GL]: Version: OpenGL ES 3.2 [email protected] (GIT@2b9feb8, I58d155b2d1, 1575493064) (Date:12/04/19).
    [GL]: Using resolution 720x1480
    [GL]: Default shader backend found: glsl.
    [Shader driver]: Using GLSL shader backend.
    [GL]: Stock GLSL shaders will be used.
    [GLSL]: Found GLSL vertex shader.
    [GLSL]: Found GLSL fragment shader.
    [GLSL]: Linking GLSL program.
    [GLSL]: Found GLSL vertex shader.
    [GLSL]: Found GLSL fragment shader.
    [GLSL]: Linking GLSL program.
    [GLSL]: Found GLSL vertex shader.
    [GLSL]: Found GLSL fragment shader.
    [GLSL]: Linking GLSL program.
    [GL]: Using 4 textures.
    [GL]: Loaded 1 program(s).
    [Joypad]: Found joypad driver: "android".
    sdk version: 29
    Set engine_handle_dpad to 'Get Axis Value' (for reading extra analog sticks)[Font]: Using font rendering backend: stb-unicode.
    [Video]: Found display server: android
    [OpenSL]: Requested audio latency: 128 ms.[OpenSL]: Setting audio latency: Block size = 768, Blocks = 32, Total = 24576 ...
    [Menu]: Found menu display driver: "gl".
    [Font]: Using font rendering backend: stb-unicode.
    [Font]: Using font rendering backend: stb-unicode.
    [Font]: Using font rendering backend: stb-unicode.
    [Font]: Using font rendering backend: stb-unicode.
    [Font]: Using font rendering backend: stb-unicode.
    [LED]: LED driver = 'null' 0x79f68a9db0
    [MIDI]: Initializing ...
    [MIDI]: Input disabled.
    [MIDI]: Output disabled.
    [MIDI]: Initialized "null" driver.
    Controller 1: Control Pad
    Controller 2: Control Pad
    Loading history file: [/data/user/0/com.retroarch/content_history.lpl].
    Loading history file: [/data/user/0/com.retroarch/content_music_history.lpl].
    Loading history file: [/data/user/0/com.retroarch/content_image_history.lpl].
    Loading favorites file: [/data/user/0/com.retroarch/content_favorites.lpl].
    SET_GEOMETRY: 352x240, aspect: 1.333.
    Target framebuffer size : 330x240
    input_set_geometry: 330x240

@Cinibonswirl26
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Author

Here's a video to go along with it

https://youtu.be/XG3osspRHB4

@paulo-fernando-silva
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paulo-fernando-silva commented May 3, 2020

Same problem here on Shield arm 64 bit. Didn't try arm 32 bit. Could this be the same as bug #157 [Core not working on NVIDIA Shield TV after lastest update to Retroarch 1.7.8]?

@victante
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Also happens to my Android device, every game I tested gives me a black screen for ~3 seconds and crash RA. If I'm fast enough I can call the Quick Menu, but when resuming it crashes. Couldn't find any error in log. Saturn bios files are correct.

@HunterAhlquist
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Same problem.

@negativeExponent
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Contributor

RetroArch 1.8.4 (Git f425d8d)

can you try at least latest core and retroarch? if still the same, enable DEBUG level for both frontend and core log levels and send logs again.

@yuanye8425
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yuanye8425 commented Dec 6, 2020

Also happens to my Android device, every game I tested gives me a black screen for ~3 seconds and crash RA. If I'm fast enough I can call the Quick Menu, but when resuming it crashes. Couldn't find any error in log. Saturn bios files are correct.

Interesting...😆 You know what pal, you said that you could call the quick menu out, this is very important, It craches when you resume, of course it craches, because nothing has been changed.
But I changed something and it works. It's pretty simple. After calling the quick menu, go to "disc control", select "eject disc", then "resume", surprisingly it didn't crash, we are in the SEGA SATURN's Bios. So we successfully bypassed that "crash point", it's running and stable, and next what you want to do is just to call quick menu again, go to "disc control", select "insert disc", then "resume", like on a real machine. It will read the disc first, after it recognized the game, launch it, you will see that beautiful SEGA logo, and enjoy your game.

I don't know what's going on exactly, but from how this core behaves, I guess it's the Saturn's Bios animation that caused this issue, because it works if we could bypass that animation. I don't know... may be I'm totally wrong, but at least it's working now, and it runs very well. all my favorite games run with full speed without any issue so far.

By the way my phone is SONY xperia 1. Retroarch 1.9.0 the latest, this problem only happened on android version, no problem at all on Windows 10.
Screenshot_20201206-044241
Screenshot_20201206-044216
Screenshot_20201206-045221
Screenshot_20201206-045229
Screenshot_20201206-045253
Screenshot_20201206-045327

@victante
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victante commented Dec 7, 2020

But I changed something and it works. It's pretty simple. After calling the quick menu, go to "disc control", select "eject disc", then "resume", surprisingly it didn't crash, we are in the SEGA SATURN's Bios. So we successfully bypassed that "crash point", it's running and stable, and next what you want to do is just to call quick menu again, go to "disc control", select "insert disc", then "resume", like on a real machine. It will read the disc first, after it recognized the game, launch it, you will see that beautiful SEGA logo, and enjoy your game.

@yuanye8425 Mate, that's awesome! Tried on my phone and it really works (though now I discovered that my Samsung runs Guardian Heroes like sh*t lol, but still, it works!)

can you try at least latest core and retroarch? if still the same, enable DEBUG level for both frontend and core log levels and send logs again

@negativeExponent thanks for the instructions! Without using yuanye's workaround, I did the test and it seems the problem still persists. I know I'm not OP, but I think it will help, since it's the same issue. Here are my logs with RA 1.9.0 and latest core (not sure if it changes anything, but I made one using gl and one with vulkan).

with_gl.log
with_vulkan.log

Phone's a Samsung A51.

@yuanye8425
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yuanye8425 commented Dec 7, 2020

But I changed something and it works. It's pretty simple. After calling the quick menu, go to "disc control", select "eject disc", then "resume", surprisingly it didn't crash, we are in the SEGA SATURN's Bios. So we successfully bypassed that "crash point", it's running and stable, and next what you want to do is just to call quick menu again, go to "disc control", select "insert disc", then "resume", like on a real machine. It will read the disc first, after it recognized the game, launch it, you will see that beautiful SEGA logo, and enjoy your game.

@yuanye8425 Mate, that's awesome! Tried on my phone and it really works (though now I discovered that my Samsung runs Guardian Heroes like sh*t lol, but still, it works!)

can you try at least latest core and retroarch? if still the same, enable DEBUG level for both frontend and core log levels and send logs again

@negativeExponent thanks for the instructions! Without using yuanye's workaround, I did the test and it seems the problem still persists. I know I'm not OP, but I think it will help, since it's the same issue. Here are my logs with RA 1.9.0 and latest core (not sure if it changes anything, but I made one using gl and one with vulkan).

with_gl.log
with_vulkan.log

Phone's a Samsung A51.

If you didn't say that you can still call quick menu before crash. I wouldn't be able to figure it out with this workaround. 😏. That was very very important. Because I thought that this core is not running at all...

Guardian Heroes runs at 60fps and it's stable here. What's the processor of your phone? In my experience. Saturn's emulation needs a powerful processor, at least snapdragon 845, even 835 was not enough. My previous phone is Samsung note 8 with 835, Saturn's emulation runs not bad on it but not good enough. After I have changed to SONY xperia 1 with snapdragon 855. I can feel its power.😆 damn good. I tried dophin immediately, threw some game cube and wii games in. It runs very well. xenoblade chronicles full speed on a phone! Damn extraordinary job! Those emu devs are just amazing. They brought us something we can't even imagine before. They are so lovely.

Screenshot_20201207-020446

@victante
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victante commented Dec 7, 2020

That SD 855 sure packs a punch 😄 Unfortunately my phone is much humbler, rocking a mid-range Exynos 9611 and 4GB of RAM. As for Guardian Heroes, I discovered it runs quite well with the standalone Yaba Sanshiro emulator on Android, but I'm aware that Beetle/Mednafen is way more accurate and demanding, so I'm not exactly surprised.

Also, I agree with you, emulators are a godsend and their devs are amazing!

@yuanye8425
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That SD 855 sure packs a punch 😄 Unfortunately my phone is much humbler, rocking a mid-range Exynos 9611 and 4GB of RAM. As for Guardian Heroes, I discovered it runs quite well with the standalone Yaba Sanshiro emulator on Android, but I'm aware that Beetle/Mednafen is way more accurate and demanding, so I'm not exactly surprised.

Also, I agree with you, emulators are a godsend and their devs are amazing!

Exactly. Anyway I'm happy that could help a little bit. See ya around.

@negativeExponent
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Anyone have any insight into what remains to be done to fix this?

last post is last Dec 2020. A lot has changed since then, both core and retroarch. You are adding nothing "new" to the discussion but a senseless post (necromancy in this case), considering this is a new account...

@hunterk

@TideGear
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TideGear commented Jul 8, 2021

Anyone have any insight into what remains to be done to fix this?

last post is last Dec 2020. A lot has changed since then, both core and retroarch. You are adding nothing "new" to the discussion but a senseless post (necromancy in this case), considering this is a new account...

@hunterk

I'll delete my previous reply and give more info then. This issue still exists, and it's independent of the CHD problem. It crashes with CUEs/BINs too. The ejecting and inserting disc trick still works, but is not ideal, obviously. This trick is not necessary when using the 32-bit build of Beetle Saturn, but that build doesn't run Beetle Saturn as well. I'm using a Galaxy s20 Ultra on Android 11.

@GtrevizeG
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Anyone have any insight into what remains to be done to fix this?

last post is last Dec 2020. A lot has changed since then, both core and retroarch. You are adding nothing "new" to the discussion but a senseless post (necromancy in this case), considering this is a new account...
@hunterk

I'll delete my previous reply and give more info then. This issue still exists, and it's independent of the CHD problem. It crashes with CUEs/BINs too. The ejecting and inserting disc trick still works, but is not ideal, obviously. This trick is not necessary when using the 32-bit build of Beetle Saturn, but that build doesn't run Beetle Saturn as well. I'm using a Galaxy s20 Ultra on Android 11.

I'm hving the same issue here with my Poco F3 Pro. so it is still not fixed :( thanks for the hard work !

@matause
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matause commented Sep 25, 2021

Also happens to my Android device, every game I tested gives me a black screen for ~3 seconds and crash RA. If I'm fast enough I can call the Quick Menu, but when resuming it crashes. Couldn't find any error in log. Saturn bios files are correct.

Interesting...😆 You know what pal, you said that you could call the quick menu out, this is very important, It craches when you resume, of course it craches, because nothing has been changed.
But I changed something and it works. It's pretty simple. After calling the quick menu, go to "disc control", select "eject disc", then "resume", surprisingly it didn't crash, we are in the SEGA SATURN's Bios. So we successfully bypassed that "crash point", it's running and stable, and next what you want to do is just to call quick menu again, go to "disc control", select "insert disc", then "resume", like on a real machine. It will read the disc first, after it recognized the game, launch it, you will see that beautiful SEGA logo, and enjoy your game.

I don't know what's going on exactly, but from how this core behaves, I guess it's the Saturn's Bios animation that caused this issue, because it works if we could bypass that animation. I don't know... may be I'm totally wrong, but at least it's working now, and it runs very well. all my favorite games run with full speed without any issue so far.

By the way my phone is SONY xperia 1. Retroarch 1.9.0 the latest, this problem only happened on android version, no problem at all on Windows 10.
Screenshot_20201206-044241
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Screenshot_20201206-045229
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still having the same issue. Your workaround works on my phone.

Game: V Goal' 97 (this game has display problem on Yabause. So it must be run in Beetle)
Retroarch version: 1.9.9 Aarach64
Android 10
Snapdragon 690
8GB Memory

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