This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
Ignore flipped glyphs in collision detection #231
Labels
performance
Speed, stability, CPU usage, memory usage, or power usage
This made a very nice improvement on the web. The idea is to return 2 arrays in
placement
getGlyphs
instead of one —glyphs
andboxes
, with the first being objects that eventually get into glyph buffers, and the second only containing data useful for collision, e.g. excluding flipped glyph boxes.The text was updated successfully, but these errors were encountered: