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Ignore flipped glyphs in collision detection #231

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mourner opened this issue May 22, 2014 · 2 comments
Closed

Ignore flipped glyphs in collision detection #231

mourner opened this issue May 22, 2014 · 2 comments
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performance Speed, stability, CPU usage, memory usage, or power usage

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@mourner
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mourner commented May 22, 2014

This made a very nice improvement on the web. The idea is to return 2 arrays in placement getGlyphs instead of one — glyphs and boxes, with the first being objects that eventually get into glyph buffers, and the second only containing data useful for collision, e.g. excluding flipped glyph boxes.

@mourner
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mourner commented May 22, 2014

Relevant commit: mapbox/mapbox-gl-js@49e7421

@kkaefer
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kkaefer commented Aug 6, 2014

Done as part of #403

@kkaefer kkaefer closed this as completed Aug 6, 2014
acalcutt pushed a commit to acalcutt/mapbox-gl-native that referenced this issue Apr 30, 2022
…pbox#231)

And move super-project-pointer to the new commit with Boost proto fix for MSVC.
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