Releases: metadriverse/metadrive
Releases Β· metadriverse/metadrive
MetaDrive-0.4.2.3
Summary
- Fix
pull_asset
functionality. - Improve the human in the loop env.
What's Changed
- Fix pull_asset by @pengzhenghao in #607
- Render() should be called after engine.after_step() to make sure consistency by @QuanyiLi in #608
- Update default argument for TopDownRenderer by @QuanyiLi in #609
- Fix agentManager by @QuanyiLi in #610
- Fix issue on human-in-the-loop env by @pengzhenghao in #613
- Fix static obj by @QuanyiLi in #616
- Fix Xbox controller; introduce Takeover policy w/o brake by @pengzhenghao in #615
- Update description about MetaDrive by @pengzhenghao in #618
Full Changelog: MetaDrive-0.4.2.2...MetaDrive-0.4.2.3
MetaDrive-0.4.2.2
This release includes the following updates:
- Hotfix the
pull_asset
functionality. (Not completely fixed yet, try new release!)
MetaDrive-0.4.2.1
This release includes the following updates:
- Update the
assets.zip
for a tiny bug fix related to theobject_summary
indataset_summary.pkl
of Waymo example data.
MetaDrive-0.4.2.0
This release includes the following updates:
- SUMO integration
- Extract a BaseAgentManager class from the old AgentManager, so we can control more things, i.e. traffic lights in SUMO
- Make the new doc system
- Add more content to the doc
- Fix memory leak when repeatedly calling reset() and close()
- Use multi-pass rendering for sensors, so we can render the terrain in the camera
- Include SimplePBR in the source code
- Add more tests for sensors and install them from different sources
- Remake the PSSM shadow
- MeshTerrainSystem
- ROSbridge
- InstanceCamera
- Rename TopDownRenderer. Now it supports semantic top-down renderer
MetaDrive-0.4.1.2
Include the folders under render_pipeline
to fix the rendering bug.
MetaDrive-Scenario-0.4.1.1
We release the new MetaDrive with the following changes:
- For supporting ScenarioNet, various updates are made like unifying all real-world environments and introducing scenario description.
- Formally support the render_pipeline for advanced 3D rendering
- Upgrade the 'gym' support to 'gymnasium'
- Move the asset out of the repo
- Refactor camera/sensor API allowing the creation of sensors with config
- Automatically infer the render mode from
none', 'onscreen', and 'offscreen
- Unify coordinates for MetaDrive, Panda3D, and real-world data
MetaDrive-0.3.0.1
MetaDrive-0.3.0.1
In this new MetaDrive release, we have several important updates including:
- Rendering quality improvement via enabling PBR
- Nuplan dataset support, now more than 400,000+ scenarios can be loaded in MetaDrive
- Pedestrian, Cyclist and Traffic Light support
- Fix memory leak problem in Waymo/PG environment
- Image-on-cuda support which allows keeping the rendered image on GPU as pytorch.tensor and increase the image-observation sample efficiency by a large margin (20x faster)
MetaDrive-0.2.6.0
MetaDrive-0.2.6.0
This new release is for scenario-based autonomous driving research. We provide several new features like:
- Top-down view for Waymo Map
- New navigation system/reward function for real scenarios
- Efficiency improvement
- Release the updated Waymo dataset at https://github.com/metadriverse/metadrive-scenario/releases
MetaDrive-0.2.5
We now release MetaDrive-0.2.5, enabling the following features:
- Bug fixing in MARL environments, except ParkingLotEnv
- Replaying Waymo data and loading IDM Traffic in real environments
- Providing 1000+ Waymo scenarios split into training and test set to benchmark the performance of generalizability in real scenarios
For using real data, please note:
- Waymo motion dataset provides almost 30,000 cases collected in the real world. Due to the space limitation, we only release a part of them.
- Each training dataset contains a different number of scenarios randomly sampled from all cases.
- Validation set has 100 cases
- DO NOT violate the license terms of Waymo dataset
MetaDrive-0.2.4
MetaDrive-0.2.4
Recently, we add full support to Waymo and Argoverse datasets. Also, this draft contains several patches about bug-fixing and performance optimization.