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Merge pull request #3196 from wangwwno1/patch-1
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Add ApiServerPort to available AirSim settings
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Jonathan authored Apr 19, 2021
2 parents a8ba104 + fe20498 commit 35e0035
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5 changes: 5 additions & 0 deletions docs/settings.md
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Expand Up @@ -37,6 +37,7 @@ Below are complete list of settings available along with their default values. I
"ClockType": "",
"ClockSpeed": 1,
"LocalHostIp": "127.0.0.1",
"ApiServerPort": 41451,
"RecordUIVisible": true,
"LogMessagesVisible": true,
"ViewMode": "",
Expand Down Expand Up @@ -434,6 +435,10 @@ be allowed to talk to each other, in which case the UDP messages from one networ
So the LocalHostIp allows you to configure how you are reaching those machines. The default of 127.0.0.1 is not able to reach external machines,
this default is only used when everything you are talking to is contained on a single PC.

### ApiServerPort
This setting determines the server port that used by airsim clients, default port is 41451.
By specifying different ports, the user can run multiple environments in parallel to accelerate data collection process.

### SpeedUnitFactor
Unit conversion factor for speed related to `m/s`, default is 1. Used in conjunction with SpeedUnitLabel. This may be only used for display purposes for example on-display speed when car is being driven. For example, to get speed in `miles/hr` use factor 2.23694.

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