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ComputeNormals
Chuck Walbourn edited this page Feb 7, 2018
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Generates vertex normals for a mesh.
HRESULT ComputeNormals(
const uint16_t* indices, size_t nFaces,
const XMFLOAT3* positions, size_t nVerts,
DWORD flags,
XMFLOAT3* normals );
HRESULT ComputeNormals(
const uint32_t* indices, size_t nFaces,
const XMFLOAT3* positions, size_t nVerts,
DWORD flags,
XMFLOAT3* normals );
flags: A combination of control flags
-
CNORM_DEFAULT
is used to compute vertex normals by averaging of the face normals weighted by angle. -
CNORM_WEIGHT_BY_AREA
is used to compute vertex normals by averaging of the face normals weighted by triangle area. -
CNORM_WEIGHT_EQUAL
is used to compute vertex normals by average the face normals with equal weight. -
CNORM_WIND_CW
is used to indicate that the face winding order is clockwise, rather than the default of counter-clockwise winding. This impacts the direction of the generated face normals used in this computation.
These functions assume the triangular mesh description is valid. See Validate and Clean
auto mesh = std::unique_ptr<WaveFrontReader<uint16_t>>();
if ( FAILED( mesh->Load( L"test.obj" ) ) )
// Error
if ( mesh->hasNormals )
// Skip next computation
size_t nFaces = mesh->indices.size() / 3;
size_t nVerts = mesh->vertices.size();
std::unique_ptr<XMFLOAT3[]> pos( new XMFLOAT3[ nVerts ] );
for( size_t j = 0; j < nVerts; ++j )
pos[ j ] = mesh->vertices[ j ].position;
std::unique_ptr<XMFLOAT3[]> normals( new XMFLOAT3[ nVerts ] );
if ( FAILED( ComputeNormals( mesh->indices.data(), nFaces,
pos.get(), nVerts, CNORM_DEFAULT, normals.get() ) ) )
// Error
S Jin, R R Lewis, and D West; "A comparison of algorithms for vertex normal computation". link
Nelson Max, "Weights for Computing Vertex Normals from Facet Normals" link
Max Wagner, "Generating Vertex Normals" link
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