-
Notifications
You must be signed in to change notification settings - Fork 151
GenerateAdjacencyAndPointReps
DirectXMesh |
---|
Generates the adjacency and/or point representatives for a mesh.
HRESULT GenerateAdjacencyAndPointReps(
const uint16_t* indices, size_t nFaces,
const XMFLOAT3* positions, size_t nVerts,
float epsilon,
uint32_t* pointRep, uint32_t* adjacency );
HRESULT GenerateAdjacencyAndPointReps(
const uint32_t* indices, size_t nFaces,
const XMFLOAT3* positions, size_t nVerts,
float epsilon,
uint32_t* pointRep, uint32_t* adjacency );
epsilon: Threshold used when comparing positions for shared/duplicate positions for geometric adjacency. This value can be 0 for bit-wise identical vertex positions, which results in topological adjacency.
If pointRep is nullptr, it is still generated as part of the computation but is not returned to the caller.
If both pointRep and adjacency are nullptr, these functions return an error code.
These functions assume the triangular mesh description is valid. See Validate
This computes a topological adjacency:
auto mesh = std::make_unique<WaveFrontReader<uint16_t>>();
if ( FAILED( mesh->Load( L"test.obj" ) ) )
// Error
size_t nFaces = mesh->indices.size() / 3;
size_t nVerts = mesh->vertices.size();
auto pos = std::make_unique<XMFLOAT3[]>(nVerts);
for( size_t j = 0; j < nVerts; ++j )
pos[ j ] = mesh->vertices[ j ].position;
auto adj = std::make_unique<uint32_t[]>(mesh->indices.size());
if ( FAILED ( GenerateAdjacencyAndPointReps(
mesh->indices.data(), nFaces,
pos.get(), nVerts, 0.f, nullptr, adj.get() ) ) )
// Error
Changing the last statement to use a non-zero epsilon returns a geometric adjacency:
if ( FAILED ( GenerateAdjacencyAndPointReps(
mesh->indices.data(), nFaces,
pos.get(), nVerts, 1e-5f, nullptr, adj.get() ) ) )
// Error
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11