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VBO
The VBO object is essentially a binary dump of a VB and an IB. It does not describe the input layout, the vertex size, attributes or material information, or support 32-bit index buffers.
DWORD numVertices
DWORD numIndices
<vertex data>
<16-bit index data>
The ResourceLoading sample used a vertex layout of { XMFLOAT3 position, XMFLOAT3 normal, XMFLOAT2 textureCoordinates }
which is assumed to be fixed for the format. Variants could use alternative vertex formats, but this information is not encoded in the VBO file itself.
std::ifstream vboFile(szFileName, std::ifstream::in | std::ifstream::binary);
if ( !vboFile.is_open() )
return HRESULT_FROM_WIN32( ERROR_FILE_NOT_FOUND );
uint32_t numVertices = 0;
uint32_t numIndices = 0;
vboFile.read( reinterpret_cast<char*>( &numVertices ), sizeof(uint32_t ) );
if ( !numVertices )
return E_FAIL;
vboFile.read( reinterpret_cast<char*>( &numIndices ), sizeof(uint32_t ) );
if ( !numIndices )
return E_FAIL;
struct Vertex
{
XMFLOAT3 position;
XMFLOAT3 normal;
XMFLOAT2 textureCoordinates;
};
std::vector<Vertex> vertices;
vertices.resize( numVertices );
vboFile.read( reinterpret_cast<char*>( vertices.data() ), sizeof(Vertex) * numVertices );
std::vector<uint16_t> indices;
indices.resize( numIndices );
vboFile.read( reinterpret_cast<char*>( indices.data() ), sizeof(uint16_t) * numIndices );
All content and source code for this package are subject to the terms of the MIT License.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Windows 7 Service Pack 1
- Xbox One
- Xbox Series X|S
- Windows Subsystem for Linux
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v18
- GCC 10.5, 11.4, 12.3
- MinGW 12.2, 13.2
- CMake 3.20
DirectX Tool Kit for DirectX 11