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Family: ARM
For platforms based on ARM Cortex-M microcontrollers we recommend the gcc-arm-embedded toolchain.
##Linux/Windows/OS X:
Download gcc-arm-embedded
Please note that you will have to add the directory with executables (arm-none-eabi-gcc, arm-none-eabi-as etc.) to your PATH variable in both cases. On a typical shell like bash or zsh this can be done using export, e.g.
export PATH=${PATH}:/path/to/arm-none-eabi-gcc
Additionally you need to add the make tools to be able to compile your Applications. We suggest to use MinGW.
Download the MinGW Webinstaller from Sourceforge.
Select from "Basic Setup": mingw32-base, mingw32-gcc-g++ and msys-base and from "All Packages" msys-mintty (bin).
Add MinGW to your PATH under System Properties->Advanced->Environment Variables, e.g.
"C:\MinGW\msys\1.0\bin";"C:\MinGW\bin"
Don't forget the ";" when adding it to an existing PATH variable.
Finally check if
make -v
is working on your command line.
For platforms based on ARM7 microcontrollers we recommend the current version (2014.05) of Sourcery CodeBench (formerly CodeSourcery) from Mentor Graphics.
Seems like this toolchain is now registration ware: http://www.mentor.com/embedded-software/sourcery-tools/sourcery-codebench/evaluations/arm-gnulinux?cmpid=7152
Direct links for Linux:
Links for both Linux and Windows versions of Sourcery CodeBench Lite 2014.05-28 for ARM EABI as well as source code for the toolchain:
http://www.mentor.com/embedded-software/downloads/scb-evaluation
https://sourcery.mentor.com/GNUToolchain/release2785
Please note that you will have to add the directory with executables (arm-none-eabi-gcc, arm-none-eabi-as etc.) to your PATH variable in both cases. On a typical shell like bash or zsh this can be done using export, e.g.
export PATH=${PATH}:/path/to/arm-none-eabi-gcc
The direct link for the Windows version is
https://sourcery.mentor.com/public/gnu_toolchain/arm-none-eabi/arm-2013-24-arm-none-eabi.exe
updated 03/01/2014: if you have or need this piece of software, please contact RIOTs devel mailing list ([email protected]).
updated 03/01/2014: use linaro or gnu-arm-toolchain
There is a tutorial to install the CodeSourcery toolchain on Mac OS X.
Alternatively there is a tap repository for Homebrew package manager that can be used to install the CodeSourcery toolchain. For further instructions see the README.
There is also the possibility to build the toolchain from the sources, allowing for newer versions of GCC, binutils, and Newlib. A script to build a toolchain for the MSB-A2 is available in the RIOT git repository at
dist/tools/toolchains/build_gnuarm.sh
Linux/Windows: https://launchpad.net/linaro-toolchain-binaries
For OS X there is a Homebrew formula in a tap repository.
Please note that you will have to add the directory with executables (arm-none-eabi-gcc, arm-none-eabi-as etc.) to your PATH variable in both cases. On a typical shell like bash or zsh this can be done using export, e.g.
export PATH=${PATH}:/path/to/arm-none-eabi-gcc
sizeof(short): 2
sizeof(int): 4
sizeof(long): 4
sizeof(long long): 8
sizeof(float): 4
sizeof(double): 8
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