-
-
Notifications
You must be signed in to change notification settings - Fork 35.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Decals Example: Add decal as a child of mesh #29486
Merged
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Mugen87
approved these changes
Sep 24, 2024
LD2Studio
pushed a commit
to LD2Studio/LD2Studio-Editor
that referenced
this pull request
Sep 27, 2024
BatchedMesh: add `deleteInstance()` (mrdoob#29449) * BatchedMesh: add `deleteInstance()` * BatchedMesh: prioritize reusing freed instance ids when adding instance Update Three.js r169 Lensflare: Add WebGPU version. (mrdoob#29451) * lensflare example * fix depth * remove forceWebGL * rename * fix typo * follow original code * Update LensflareMesh.js --------- Co-authored-by: aardgoose <[email protected]> Co-authored-by: Michael Herzog <[email protected]> Examples: Update lensflare colors. (mrdoob#29458) WebGLRenderer: add reverse-z via EXT_clip_control (mrdoob#29445) * WebGLRenderer: add reverse-z via EXT_clip_control * WebGLRenderer: move conversion methods to utils Updated builds. Docs: Improve `WebGLRenderer` page. (mrdoob#29459) WebGLProgram: add USE_REVERSEDEPTHBUF define (mrdoob#29461) CylinderGeometry: Don't add degenerate triangles (mrdoob#29460) * CylinderGeometry: Don't add degenerate triangles * Change comparison RenderObject: Introduce `getGeometryCacheKey()` (mrdoob#29465) * RenderObject: Added `getGeometryCacheKey()` * NodeMaterialObserver: Improve skinnedmesh and morph supports * cleanup Update actions/setup-node digest to 0a44ba7 (mrdoob#29466) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Update github/codeql-action digest to 294a9d9 (mrdoob#29467) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Update devDependencies (non-major) (mrdoob#29468) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Updated builds. CurveModifierGPU: WebGPURenderer port. (mrdoob#29453) * curve mod * lint * update screenshot * use correct constant * use filtered texture --------- Co-authored-by: aardgoose <[email protected]> Examples: Clean up. (mrdoob#29473) * Examples: Clean up. * E2E: Update screenshot. SpriteNodeMaterial: Add sizeAttenuation (mrdoob#29394) * SpriteNodeMaterial: Add sizeAttenuation * Regenerate screenshot * revert mat4 mul with vec4(,1)? * revert * using let and toVar fixes the issue? * merge upstream/dev * revert screenshot * does reverting SpriteNode even fix? * revert fix * revert everything fix tsl galaxy? * checkout dev SpriteNodeMaterial.js... * smaller change test * convert scale to var * convert scale to var * simply adding toVar breaks tsl_galaxy? * fix multiple spritematerial with different center position * feedbacks * cleanup * feedbacks * cleanup * cleanup --------- Co-authored-by: sunag <[email protected]> WebGPURenderer: Prevent out of bounds `textureLoad` access in WGSL (mrdoob#29470) Co-authored-by: aardgoose <[email protected]> SkyMesh,WaterMesh: Fix NodeMaterial imports (mrdoob#29477) WebGPURenderer: Reuse LightNode when available (mrdoob#29480) * WebGPURenderer: Reuse LightNode when available * cleanup DecalGeometry: Transform normal with normal matrix (mrdoob#29476) * Transform normal with normal matrix * Transform normal with normal matrix Examples: add reflection mask in `retargeting_readyplayer` (mrdoob#29485) BatchedMesh: Add `getGeometryRangeAt` (mrdoob#29409) * BatchedMesh: Add getGeometryRangeAt Co-authored-by: Luigi Denora <[email protected]> * Fix eslint error Co-authored-by: Luigi Denora <[email protected]> * Doc changed * Add optional target --------- Co-authored-by: Luigi Denora <[email protected]> WebGPURenderer: Introduce hash-based cache key (mrdoob#29479) * introduce numeric cache key * cleanup * cleanup * simplification * revision * rev * rev * cleanup Nodes: Access Remaining Compute Builtins (mrdoob#29469) * init * remove duplicated function Add decal as child of mesh (mrdoob#29486) Update webgl_postprocessing_ssaa.html Update webgpu_postprocessing_ssaa.html ToonOutlinePassNode: Add FX pass for toon outlines. (mrdoob#29483) * ToonOutlineNode: Add FX pass for toon outlines. * ToonOutlinePassNode: Refactor code. * E2E: Update screenshot. * ToonOutlinePassNode: Clean up. * ToonOutlinePassNode: More clean up. * ToonOutlinePassNode: More clean up. Update Addons.js (mrdoob#29493) leftovers after removing `PackedPhongMaterial ` mrdoob#29382 ReferenceNode: Fix null reference using `getNodeType()` (mrdoob#29498) * fix null reference using `getNodeType()` * add `sprite.center` check NodeBuilder: Introduce `addFlowCodeHierarchy()` / `NodeBlock` (mrdoob#29495) * VolumeNodeMaterial: simplify a little * cleanup * NodeBuilder: Introduce `addFlowCodeHierarchy()` Examples: Improve shadow map size in `webgpu_tsl_angular_slicing` (mrdoob#29499) WebGPURenderer: respect the `renderer.shadowMap.enabled` property (mrdoob#29492) * enable/disable shadow * enable shadowmaps * enable more examples * and another one * Update Nodes.js --------- Co-authored-by: aardgoose <[email protected]> Updated builds. GLTFLoader: Remove deprecated code. (mrdoob#29502) TiltLoader: Remove loader. (mrdoob#29471) Update Chinese translation of InstancedMesh. (mrdoob#29506) r169
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
As suggested in #29476 (comment).