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Cartridge Metadata
Metadata is simply a small block of tagged comments that provides additional information to TIC-80. It's good practice to declare metadata at the very top of your source code.
The script
tag is required to run the cart, the virtual machine needs to know the programming language. If not specified, Lua will be used.
Example:
-- title: Worm
-- author: Bob Brown
-- desc: A Clone of the classic Snake
-- script: lua
-- rest of your program goes here
Note: If your code is in an external file, dofile must be placed in the very first line, before the metadata. (dofile
is deprecated as of 0.80)
The full list of metadata tags:
-- title: game title -- The name of the cart.
-- author: game developer -- The name of the developer.
-- desc: short description -- Optional description of the game.
-- script: lua (or moon/wren/js/fennel) -- Identifies the scripting language used; Lua is the default and most commonly used for TC-80 development.
-- input: gamepad (or mouse or keyboard) -- Selects gamepad, mouse or keyboard input source. All input types are enabled by default.
-- saveid: MyAwesomeGame -- Allows save data to be shared within multiple games on a copy of TIC.
The title
and author
tags (as well as a cover image) are required for uploading to the official website.
Should include a short description of your game.
It is required to run the cart, the virtual machine needs to know the programming language. If not specified, Lua will be used.
You can use any of the other scripting languages that TIC-80 supports by adding one the following to the metadata:
Language | Tag |
---|---|
For Fennel | ;; script: fennel |
For Javascript | // script: js |
For Lua | -- script: lua |
For Moonscript | -- script: moon |
For Ruby | # script: ruby |
For Squirrel | // script: squirrel |
For Wren | // script: wren |
For Janet | # script: janet |
For Scheme | ;; script: scheme |
For Python | # script: python |
The input
tag can be set to gamepad
or keyboard
to display only the on-screen gamepad or keyboard on Android devices. To disable them use mouse
. The gamepad
and keyboard
tags will also hide the mouse pointer. If no input
tag is set, both the gamepad and keyboard can be displayed on Android depending on the screen orientation.
Note that this tag does not affect the ability to use mouse, btn or key functions, a code with --input: mouse
but using key will work except for Android users relying on the on-screen keyboard.
It's highly recommended if using pmem to use a unique saveid
. This will allow your cartridge's
persistent memory to persist even if you are still continuing to edit the code. Otherwise a saveid
will be generated for you based on a MD5 hash of your code.
You can define Game Menu items using the -- menu: ITEM1 ITEM2 ITEM3
tag and handle them in the MENU(index)
callback.
The game menu is a sub-menu of the TIC-80 menu, they should not be confused.
More details in the MENU page.
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)