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Releases: poingstudios/godot-admob-plugin

godot4-v1.0.0

31 Dec 03:23
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godot3-v1.3.3

31 Dec 03:31
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What's Changed

  • Added folder .godot/ on .gitignore in order to prevent do commits when working on Godot 4.

Full Changelog: godot3-v1.3.2...godot3-v1.3.3

v1.3.2

12 Oct 00:40
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What's Changed

  • Add clicked and impression signals to all ad types by @gianlluca in #46

New Contributors

Full Changelog: v1.3.1...v1.3.2

v1.3.1

09 Jul 02:26
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This release patch contains some tweaks that will help the user to use our plugin in a clearer way.

See what was done here: https://github.com/Poing-Studios/godot-admob-editor/milestone/5?closed=1


Button Enabled on General Tab needs an advice to what happens if is false #43
Add more information on Debug Tab #40
Position ENUM is wrong on AdMobSettings.gd #42
Add License Into addons/admob folder #38
Add a Sample Project to the repository's source code #37
Installation instructions should prefer asset library #33
.gitattributes is not ignoring all files to export #36


Thanks to @nathanfranke!


Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.1.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.1.0

v1.3.0

29 Jun 04:19
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Here we go to another minor release 🎊🎊🎊!

This new version comes with some improvements in relation to the available versions, previously it was necessary to release a new version just to change a string to download to the most current version, this time this will no longer be necessary as this information is now being stored in gist.github: https://gist.github.com/gumaciel/ba15bd85ebcc87866c24a819de37cc9a and any update just be updated there and the Editor will download the correct version.


#20 : New buttons for debug: is_real, debug_on_release
#28 : Add "RepectSafeArea" option on Banner Tab
#30 : Add option to Mute/Unmute the music of Example.tscn
#21 : Create a better way to handle the versions supported by the Plugin


If you find any bug, please create an Issue here: https://github.com/Poing-Studios/godot-admob-editor/issues
Discord Poing's AdMob: https://discord.gg/YEPvYjSSMk


Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.1.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.1.0

v1.2.4

03 Jan 21:41
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  • Added new versions to Download for Android and iOS: "3.4.2, 3.4.1"

Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.0.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.0.4

v1.2.3

08 Dec 20:42
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  • Change version iOS v2.0.3 -> v2.0.4
  • Delete test.tres
  • Create .gitattributes to ignore export of unnecessary files

Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.0.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.0.4

v1.2.2

08 Dec 16:47
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  • Change version iOS v2.0.2 -> v2.0.3
  • Example.gd: Remove MobileAds.request_user_consent() due trying to request without asking for it, for request you should click on "UMP/RequestUserConsent" button
  • AdMobSingleton.gd: Remove verifying if it's initialized to initialize, because the iOS/Android plugin is already doing this

Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.0.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.0.3

v1.2.1

23 Nov 03:53
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Hot fix: Change script of Example.tscn from ".cs" to ".gd" to not broke the application on Godot Standard Version


Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.0.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.0.2

v1.2.0

23 Nov 03:44
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  • Change the unit_ids from "demo" to "standard" to avoid doubts like: #18
  • Not allowing remove the first row of Ad Unit on Editor
  • Added new key to config called "debug", having the "is_test_europe_user_consent" to make more clear what this parameter is used
  • Fix Example.cs not working #19
  • Added new Tab/Component on AdMobEditor called "Debug" having the "TestEuropeUserConsent"
  • Added full config info on Example.gd, missing on .cs due limitation of C#

Recommended Plugin Versions:
Android: https://github.com/Poing-Studios/godot-admob-android/releases/tag/v2.0.0
iOS: https://github.com/Poing-Studios/godot-admob-ios/releases/tag/v2.0.2