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Releases: poingstudios/godot-admob-plugin

0.3.1

04 Jul 20:16
b5022c8
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  • Fix for the issue where the AdmobConfig scene gets jumbled

Thanks for @ACB-prgm

Bump to version 0.3.0

26 Jun 02:21
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Several improvements:

- Added new Ad Type for Android and iOS: RewardedInterstitial
- Added signals: rewarded_interstitial_ad_loaded(), rewarded_interstitial_ad_failed_to_load(), rewarded_interstitial_ad_opened(), rewarded_interstitial_ad_closed(), rewarded_interstitial_ad_failed_to_show(error_code)
- Rename Signal: rewarded_user_earned_rewarded(currency, amount) to user_earned_rewarded(currency, amount) for Rewarded and Rewarded Interstitial
- Improvements when load_config() and save_config() methods
- Added func load_rewarded_interstitial() and func show_rewarded_interstitial()

Bump to version 0.2.2

24 Jun 03:31
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- Added one more button to change the position of banner directly on Example scene.
- Changed the .json path from "user://" to "res://", need to put "res://addons/admob/*.json" on Resources when export to Android and iOS

Bump to version 0.2.1

23 Jun 04:33
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- Added ADAPTIVE Banner Size
- fix: wrong node path for android interstitial id #1

Bump to version 0.2.0

19 Jun 04:13
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- Changing on UI Editor
- Added request_user_consent, reset_consent_state, get_banner_width, get_banner_width_in_pixels, get_banner_height, get_banner_height_in_pixels methods to call on Plugin of Android & iOS.