Releases: poingstudios/godot-admob-plugin
Releases · poingstudios/godot-admob-plugin
0.3.1
Bump to version 0.3.0
Several improvements: - Added new Ad Type for Android and iOS: RewardedInterstitial - Added signals: rewarded_interstitial_ad_loaded(), rewarded_interstitial_ad_failed_to_load(), rewarded_interstitial_ad_opened(), rewarded_interstitial_ad_closed(), rewarded_interstitial_ad_failed_to_show(error_code) - Rename Signal: rewarded_user_earned_rewarded(currency, amount) to user_earned_rewarded(currency, amount) for Rewarded and Rewarded Interstitial - Improvements when load_config() and save_config() methods - Added func load_rewarded_interstitial() and func show_rewarded_interstitial()
Bump to version 0.2.2
- Added one more button to change the position of banner directly on Example scene. - Changed the .json path from "user://" to "res://", need to put "res://addons/admob/*.json" on Resources when export to Android and iOS
Bump to version 0.2.1
- Added ADAPTIVE Banner Size - fix: wrong node path for android interstitial id #1
Bump to version 0.2.0
- Changing on UI Editor - Added request_user_consent, reset_consent_state, get_banner_width, get_banner_width_in_pixels, get_banner_height, get_banner_height_in_pixels methods to call on Plugin of Android & iOS.