Releases: poingstudios/godot-admob-plugin
v3.1.1
What's Changed
- docs: create ios_pause_background.md by @gumaciel in #128
- docs: update ios_pause_background.md by @gumaciel in #129
- docs: update link ios_pause_background.md by @gumaciel in #130
- feat: ConsentInformation.update() callbacks are called repeatedly by @gumaciel in #141
- docs: create
idfa_support.md
page by @gumaciel in #142 - chore: update version to v3.1.1 by @gumaciel in #143
Full Changelog: v3.1.0...v3.1.1
v3.1.0
v3.0.3
v3.0.2
v3.0.1
What's Changed
- initial mkdocs by @gumaciel in #94
- docs: finish get_started page by @gumaciel in #95
- Update README.md by @gumaciel in #96
- Docs by @gumaciel in #98
- docs: added video tutorial on readme by @gumaciel in #100
- Request agent by @gumaciel in #109
- fix: add
_get_name()
override func on Export by @gumaciel in #112
Full Changelog: v3.0.0...v3.0.1
v2.0.1
v1.3.5
v3.0.0
We are thrilled to announce the long-awaited update of the Godot AdMob Plugin version 3.0.0! This release introduces the highly anticipated mediation feature.
Important Note: This is a BREAKING CHANGE. Please only update to this version if absolutely necessary, as it will require extensive code rewriting. We recommend using version v2 if possible.
What's New:
-
No More UI in Godot: In this release, we've removed the UI from Godot, unlike previous versions. Now, all configurations and interactions need to be done programmatically. We believe this approach simplifies code understanding, as it exposes all ad settings clearly.
-
Introducing "AdMob Download Manager": We've created the "AdMob Download Manager," allowing you to easily and efficiently download the current plugin version for Android and iOS.
-
Creation of Wrapper Classes: We've introduced a set of classes that serve as wrappers for Android and iOS, providing consistent functionality for both platforms. These include
InterstitialAd.gd
,RewardedAd.gd
,RewardedInterstitialAd.gd
, and more. -
Mediation Capabilities: You now have the ability to integrate mediation for ad networks such as
AdColony
,Meta
, andVungle (Liftoff)
. -
Load Multiple Ads: It's now possible to load multiple ads simultaneously.
-
Custom Banner Placement: You can position the banner in various locations, including
TOP, BOTTOM
,LEFT, RIGHT
,TOP_LEFT
,TOP_RIGHT
,BOTTOM_LEFT
,BOTTOM_RIGHT
, andCENTER
. -
Custom Banner Size: You can load the banner with a customizable size (e.g.,
AdSize.new(320, 50)
). -
And Much More: This release brings a host of additional enhancements, optimizations, and bug fixes to ensure you have the best possible ad integration experience.
We are excited to provide this major update to the Godot AdMob Plugin, empowering developers to create more engaging and successful mobile games. Please consult the updated documentation for detailed information on how to leverage these new features.
Thank you for your continued support, and happy coding!
Full Changelog: v2.0.0...v3.0.0
Version used and tested: Godot 4.1.1
v1.3.4
v2.0.0
What's Changed
- Action pr by @gumaciel in #57
- Update pull_request.yml by @gumaciel in #61
- fix: bump version
git-auto-commit-action
v4.16.0 by @gumaciel in #62 - fix: safe area change value working by @gumaciel in #67
- Download Tab not working by @gumaciel in #68
- ci: added push to Godot Asset Library by @gumaciel in #69
- fix: remove token on
manual_release_version.yml
by @gumaciel in #71
Full Changelog: godot4-v1.0.0...v2.0.0