Allow texture() to accept p5.Texture argument without throwing a warning. #5519
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Changes:
Small changes to the inline docs to allow
texture()
andimage()
to accept p5.Texture objects as arguments without throwing a warning when the arguments get validated. This PR depends on #5517 sincetexture()
&image()
in webGL mode callsetUniform()
under the hood.We don't currently have any unit tests for
texture()
, so I haven't added any new ones, but I could probably try and cook something up if we think it is important here. I like wise didn't see much in the way of tests for drawing images.PR Checklist
npm run lint
passes